This Update will be split into several smaller updates, but all parts serve as a big content update to the game, starting with 2 of 6 upcoming new enemy modifiers, each modifier giving enemies a unique ability
- Assasin Modifier and MistyStep ability
This ability lets enemies teleport behind players to catch them off guard so, watch your back!
- Mirage Modifier and Ability
Enemies with this ability will periodically spawn weak copies of itself, each copy will be able to have individual modifiers, but they will only take a single hit to kill.
the shown visuals are subject to change along the course of the full update
Alongside the Enemy Modifiers, we've added a new passive to all shields, to make them more of a viable pick over the current range "meta".

In Addition we made several improvements to enemy Spawn timings and stability
- Removed an error when collecting items
- Fixed remaining Materials that were not compatible with the new Rendering
- Improved game loading time
- Several minor fixes
As always thank you for playing and we hope you enjoy the new content and what is to come in the future.