
Bears and wolves are in as possible animal spawns moving pigs down to an even 1 in 3 chance. I have a number of other animals I want to get in this week, some biome specific, but getting these two in, animated, audible, and dropping their own specific loot (bear and wolf claws and fangs) is a good first wave of tests to push to the beta branch. Currently these animals are inheriting the base AI that the earth elementals use, meaning they have all the same functionality, but can also add their own functions for special attacks such as bite or maul to cause status effects and make them more or less formidable opponents than one another.
Please note that because of the way animal locations are saved for scanning pigs that have already been generated will remain pigs. Wolves and bears will only be able to show up in new locations.

Mushrooms and leeks are now also in as foragable vegetables, though not in place of other carrots and cabbages. These will be spawning on their own math thus doubling the amount of vegetables in the world.
Using the vegetables and fruits currently available in the game world we can now also craft health, energy, and mana potions. The ingredients for these are not final, and special plants/flowers will be added in very soon specifically for alchemy. They are also unfortunately currently under the profession of Masonry, and the category of Tools, for lack of an actually place to put them. Hopefully by tomorrow's patch I will have alchemy and cooking professions in as well as a consumables category.
There also needs to be a better way to use potions than opening the inventory and clicking use. Usually we'd like them on our hotbar, and I will need to make some upgrades to get that working.
Starting this build I will only be pushing the Windows 64-bit version to beta. According to a 2017 survey less than 3% of users are still using 32-bit operating systems, and it does take me extra time to converting everything and back every night for pushing to beta. If anyone would like to speak up in defense of 32-bit beta please feel free to do so.
v 0.2.1 - 2018.06.27
- Fixed a spelling error
- Increased carrot size/height
- Added wolves animated and vocal
- Added bears animated and vocal
- Added wolf and bear claws and fangs as drops (not used in recipes until tomorrow)
- Added mushrooms
- Added leeks
- Decreased cabbage and carrot fullness rewards
- Added tier based health, energy, and mana potions to known recipes (masonry tools for now) with visuals
- Fixed enchanting slot displays not turning off when lowering rarity in the recipe details interface
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.
