
New skills abundant, this patch adds in most of the new Scout and Disciple skills and should now have working details for all of the skills. There are also a few skills not quite in yet, but this has all taken quite a bit more time than I was planning for. I need to move on to other tasks and will put the last few skills in bringing the total for each Archetype to 15 over the course of next week.
For starters, some of the skill details are too long and bleed out of the window and some players are in desperate need of more hotkeys. The skill tiers also need an indicator as to what's unlocked and when. But more importantly we need monsters that can do more than just swing their arms around, and fitting locations to hold them.
Last weekend was the first three-day holiday I've taken off since early access started, "Umi no hi" here in Japan. Unfortunately it was followed by an unplanned family event that threw my schedule up in the air a bit. My apologies for the slow progress this week, and thank you again for all the reports and suggestions on the forums and in Discord.
v 0.2.1i - 2018.07.20
- Fixed parry, block, and resist stat tooltips displaying only the dodge percentage
- Fixed harvesting skills not adding tool strength to final damage
- Fixed killing blows with Frost Nova causing monster animations to "freeze" hehe
- Added new Squire, Scout and Disciple skills
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
