v 0.0.14 - 2017.10.26
- Fixed players "sticking" to walls/objects
- Change distance display to show tens of meters
- Chance for a hole in the terrain at world zero (working on new terrain system)
- Short range teleportation is working fine
- Long range teleportation (over 8km) is still bugged (working on a new terrain system)
Building:
- Changed new building placement to default 10cm from the ground instead of fully raised
- Building Foundations now must touch the ground
- Fixed building aimbox movement during typing in chat
- Fixed some instances of buildings not reloading properly
- Fixed an error preventing the reselection of buildings for continued construction
- Improved building support detection
- Reworked a lot of building colliders
- Stopped building keyboard control during chat input
- Added building slot selection keys, 1:floor, 2:center, 3:forward edge, 4: right edge, 5:back edge, 6:left edge
- Added building recipe selection move capabilities with the up and down arrow keys
- Added resource tier selection to building interface and building recipes
- Added display of available resources to buildingUI
- Added options to limit resources used to inventory or solace storage or both
- Changed Wood Roof to 3 different recipes: Wood Ramp and Wood Triangle 1 and 2
- Added Wood Obelisk (static defence) (crappy model for now, no upgrades)
Solaces:
- Changed solaces from crafted/placable facilities, to buildings
- Added upgrade interface to solaces, only level and power are upgradeable (for now)
- Added "Set As Home" button to solace upgrade menu for Recall spell
- The starter solace, or "Khora Core Shard," can no longer be renamed nor upgraded
- New solaces cannot be placed within 500m of the Khora Core Shard
- New solaces cannot be placed within 250m of one another
- Building can now spend resources from player inventory or solace network
- Spending resources from the network requires you to be within power range of a solace
- Building can now requires the tier of resources to be spent to be specified in the UI
