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v 1.2.3.1 Now Live - Stability & Peformance

I was planning to release this patch on the beta branch before sending it live, but there was a couple of bugs, already fixed in this build, that ended up causing problems in the 1.2.2 branch that was released earlier in the week. So! I went ahead and pushed this branch live as well and things in general should be running smoother all around now.

v 1.2.3.1

Multiplayer

  • Joining dedicated servers bug fixed

  • Better messaging when a join fails

  • Fixed a bug that could position a client improperly on server join

  • Fixed a MP specific shrine bug

  • Cleaned up some annoying logs on dedicated servers

World generation & terrain

  • Dungeon generation is spread over a few frames and you drop in once it is ready

Resources & procedural spawning

  • The draw Distance setting better drives how far objects stream in

  • Object streaming can now handle more real objects appear per frame

  • Distant world data now properly cleaning itself up once far enough away

Combat, skills & entities

  • Flame Glyph was causing a fatal error, now fixed

  • Danger decals no longer persisting in some instances

  • Ability effects better decoupled from framerate

  • Champion monsters spawning once again

  • Fixed errors when an encounter was cleared by a pet or by a player who had just disconnected

  • Improved familiar and monster pathing performance

Farming

  • Placing crops, planters and facilities no longer reports "Obstructed" on empty ground

  • Crop growth and watering performance improved

Building & placement

  • Fixed a bug causing a failed placement to still spend resources

  • Fixed a couple errors in the free-form builder when changing recipes or snapping pieces to sockets

Inventory

  • Fixed an error when swapping or right-clicking inventory slots

User Interface

  • Main menu buttons no longer silently do nothing if the menu fails to set itself up; it now repairs itself and reports a real cause

  • Pressing hotbar keys during character creation no longer throws errors

  • Fixed errors from the achievement popup, the target frame, the facility upgrade panel and several main-menu buttons

Saving & loading

  • Improved backup save creation and recovery

  • Possibilities for data timing problems reduced during autosave

  • Player buildings in caves now saving on cave exit

  • Fixed a case where a world save could get stuck and hang the game on quit

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