New Additions
Introducing Speedrun Mode
- Speedrun mode is a new game-mode for Inertia, where individual level timers are replaced with a global timer for each collection.
- The global timer is paused upon loading and resetting levels does not reset the timer (Unless it's the first level of the collection).
- The global timer is not paused when the game is paused.
- This mode completely disables the 'Complete' UI and walking through EndVolumes will automatically trigger the next level to start.
General improvements, implementations & fixes
Elements
- Zipline
- Zipline now takes the player's velocity into account when calculating the speed of the zipline.
- Zipline will now apply the correct velocity when letting go.
- Zipline now sweeps collision to check if anything was hit, and will let go if it was.
- Letting go of the zipline now applies previous velocity, meaning you fall like you should instead of falling straight down.
- The consistency of letting go is now far higher than v1.03.
- Moved Zipline achievement out of the main zipline thread, it shouldn't have been there in the first place.
- Added a clamp for MaxExitSpeed of Zipline, at 1200u/s.
- Collapsing Platform
- Default TimeUntilCollapse is now 0.3 seconds, down from 0.6 seconds.
- Default ReactivateTime is now 0.6 seconds, down from 2.0 seconds.
- Death Volume
- Contrary to the name, the death volume will now send players to the beginning of the level instead of killing them.
Audio
- Soundtrack no longer resets when restarting the same level, though it will change when starting a new level.
Options/UI
- Added Crosshair UI.
- Added UI option - Show/Hide Crosshair.
Input
- 'Fast Restart' now sends player back to the beginning of the level instead of completely restarting.
- Mouse is no longer locked to the viewport after tabbing out.
Levels
- Level #23: Classics - Changed geometry of blocking walls.
- Level #30: Classics - Fixed wallrunning on side walls.
- Level #14: Classics - Added missing Wallrun pathing.
Misc
- Changed method of giving achievement for 'Like A Speed Demon'
- Optimised stopwatch UIs.
If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/
Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/