We'd wanted to get this build out earlier this week, but players gave us several bugs that we had to fix, so it took a bit longer than expected. We have received a lot of player feedback/suggestions since a2.9 went out, we take all of these seriously, whether we agree with/can do them or not. It's very gratifying to see many of you enjoying our efforts.
For anyone that wants to jump on the alpha now instead of waiting for EA, you can by pledging through the KS Extension running on our site. We'll send out keys to backers every 10 days.
Here's the changelist:
Added fog in the Hazardous Ruins
Added more lighting in the Hazardous Ruins
Added fog in Amber Island Cave
Added structure texture change as seasons changes
Added grass and spring flowers in town
Fixed monster will attack from other side of the wall
Added new monster: Sentidog
Added special attack moves for Gust
Added more female NPC attack moves
Added aim assist for controller in world map screen
Added aim assist for controller with Relic Detector
Added rewards for mini-games
Added accessories can now be stacked
Added new CG in Tree Farm Waterwheel quest
Added stroke for subtitles so they're easier to read
Added ambient lighting for water effects
Added level requirements for Worktable for crafting items
Added punishment for failed Commissions
Added different shadow setting for indoor and outdoor
Added arrow key for movement
Added more translations (70% done, dating lines are still not well translated, will have a patch next week with completed translations)
Tweaked overworld
Adjusted monster spawn in Tree Farm
Adjusted monster skill range and attack angle
Adjusted drops in Hazardous Ruins
Adjusted put away sword animation speed for main character
Tweaked Mysterious Man's presents in Portia so that he appears more often
Adjusted the number of Pandabats during Tree Farm quest
Tweaked water freezing during winter, not walk-able anymore, for now
Tweaked waterfall's shader so that it can accept fog
Adjust ability to kick tree everyday, used to be every other day
Adjusted some UI
Adjusted screen black time when changing scene to wedding
Optimized save file size to much, much smaller
Adjusted shadow setting in Hazardous Ruins
Tweaked the UI pop up time when a boss is defeated in a dungeon
Completely changed the way fishing works in game
Tweaked some monster attack angles and speed
Tweaked mission target display organization
Tweaked large tree HP so it takes more than a couple of swings to bring them down "late" game right now
Deleted rock trap in Amber Island Cave
Deleted some trees blocked by structures
Fixed color of the sun in winter
Fixed game showing playable events in a date that's still not in game
Fixed latency time when some quests need to teleport NPC
Fixed sound effect error when breaking multiple jars at the same time
Fixed cannot sell more than 99999 items to a store
Fixed a possible bug while opening mail box with controller
Fixed bug when Arlo is clapping hand during Sparring
Fixed pathfinding bug after player accept Django's quest
Fixed NPC's position in Research Center
Fixed issue of flower textures screwing up during other seasons
Fixed issue with sparring with the Civil Corp ending in a black screen
Fixed dating causing crash
Fixed NPCs greeting the player when sitting down or sleeping
Fixed relic scanner UI issue
Fixed issue with assembly workshop blueprints
Fixed new game keeping all the blueprints from the last playthrough
Fixed issue with levels auto unlocking in the Hazardous ruins
Fixed Django disappearing for a few days after giving the Practice Sword quest
Fixed a couple of crash bugs
With a3.0 now in the rear view, we turn our attention to a3.5, we're looking to release it at the end of November or early to mid December. We'll put out a short term road map in the next update.
