Phew... It has been some tough and burdensome months over here, and I fully apologize for going so long without a developer update.
The project is very delayed, but still on plan. Had to shift many things around, but can now say we are back to coding and building the game.
I have flushed out a lot of old code, since it has been deprecated, and I am currently working on rebuilding the online code in .NET 4.0, the modern standard.
The client itself has also seen an overhaul, and is moving into 0.5, starting a new clean series of versions.
A road map is being worked on as well, to give a clearer view of the upcoming updates and tests.
The physical version of the game has been tested a lot the past couple of months, a lot of meh cards have been removed or remastered, and a lot of interesting cards have been put in, so that part is shaping up nicely.
I hope to soon invite you all to new rounds of playtesting. I will post some technical updates the next two weeks, and hopefully Testing Tuesday will return.
For now, sorry for the long hiatus, had a lot of both surgery and recovery to get through.
All the best
Gecko the Dev
