Wolflord - Werewolf Online

LizardFactory

Released
Aug 31, 2019
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Sadly, Wolflord is shutting down

    After many attempts to reboot and breathe new life into this project, I am sadly faced with the tough decision to pull the plug on this project. Problems on my plate Health problems, mental problems, and financial problems make this rock too heavy for me to keep pulling, and afte

  2. Developer post

    Sorry for the absence

    Hey gang. Gecko the developer checking in here. As you have probably noticed, due to numerous factors, both mental and physical, I have had to take a break. It was abrupt, and I do apologize for that. Stress, death, COVID, financial stuff, a whole bag of bad, and I have been less

  3. Developer post

    Patch 0.8.20.8 Beta - Friends and foes

    + New filter : Possible cards. Filters out impossible card spawns from the card gallery, based on public info. Only available ingame. Still needs some work, but the essentials are in place. + Friend pack reword : With the loss of the Grantable API on Steam, we have now turned to

  4. Developer post

    Patch 0.8.20.3 Beta - Murder and masks

    + Fixed some marketplace issues. + Fixed mask rendering issues. + Fixed broken color tag and treasure track on Purist. + Some text input jittery has been resolved. + Fixed glitch where chat would overlap with the offering window. + Improved Discord Rich Presence. + Fixed some lob

  5. Developer post

    Patch 0.8.20.1 Beta - Envy and Eternity

    + Fixed slash commands for Witch of Envy new ability. + Watchman is now formulated gender neutral, and with Town Crowd not just Villagers. + Fixed some bugs that could cause the text chat to not automatically scroll to bottom. + Set the End keyboard buttons to force scrolling to

  6. Developer post

    Patch 0.8.19.17 - Slim and stable

    Patch 0.8.19.17 Beta is out: + Major cleanup in old assets, old code and stuff, reducing current and future patch sizes. + Adjusted some memory use on texture load. + More cosmetics reworked. + Nicer tooltips for cosmetics. + Fixed shortcut collides between dark twin and draketam

  7. Developer post

    Patch 0.8.19.4 - Colors, crimes and cleanups

    Patch 0.8.19.4 Beta is out: + Dyes are now sorted by primary color. + Cleaned out some crossed-wired questions and answers from certain cards. + Tweaked the question system a bit. + In the card info panel, some rule concepts now has tooltips. + Also in the card info panel, card r

  8. Developer post

    Patch 0.8.19.2 is out : Tears, death and a black bird.

    Patch 0.8.19.2 is out: + Fixed some Jester and Riding hood victory conditions. + Reworked some loading surrounding player avatars. + Spectators are now correctly being fed claims from before they joined in. + Some emotes now have linked animations, more of those to come. + Resolv

  9. Developer post

    Patch 0.8.19.1 - Tightening nods

    The Gecko is back from sickleave, and the patches will flow once again :slight_smile: Patch 0.8.19.1 is out: + Tightened up the structure around the Arcanist. + Reworked the server-client communication regarding investigators. + Fixed some bug reporting tools. + Fixed more cosmet

  10. Developer post

    Hello, Adventurer!

    "Honeywood seem to have been overrun by werewolves! Do you choose to accept my quest?" Viva La Dirt League, and their amazing show Epic NPC Man has kept us entertained throughout the 2020 COVID Lockdown, and has earned a place in our hearts. It therefor stands to reason they dese

  11. Developer post

    The Feast of the Full Moon is starting tonight

    The feast is finally upon us, and will launch tonight. Food and drink items Feast away on a new item type, taking the old food offerings with them. Food and drink items will give bonus XP boost, either globally or to specific events. Even better, the food is only consumed if the

  12. Developer post

    Midsummer is over, next event coming in August

    Ah, our third seasonal event, the Murderous Midsummer, is now over, and we thank you all for celebrating it with us. It introduced new roles, items, mechanics, and loot, and it came with it a solid number of new playtesters. Murderous Midsummer will be a recurring event and will

  13. Developer post

    Egg-strordinary Easter Approaches

    This weekend and the week to follow we are celebrating Easter and the Passover while sending our best wishes to everyone stuck at home during this maddening time. We will be celebrating with content, giveaways and special unlockables. We will celebrate with a new unlockable for t

  14. Developer post

    Rebranding, quarrantine and progress

    Greetings fellow players, I hope you are staying safe out there. Name change The past couple of months have been very strange. Not only because the virus sweeping the globe, but also because we have been fighting a legal battle with an American entity for the rights to keep our b

  15. Developer post

    Direwolf 0.8.2 is live - And much more to come

    After a long and bumpy road, we finally have a build ready for live play. Might still be some snags and tweaks We have grinded hard to abolish as many bugs we could solve, but there are probably still some we simply haven't discovered. We will do our best over the next couple of

  16. Developer post

    Patch 0.8.0.12 - Stability and Prosperity

    We have spent the last couple of days really grilling into fixing crashes and increasing the stability of the game, and I am happy to report that the number of crashes and bugs per session is steadily declining. The following feats have been inserted in the game client, for both

  17. Developer post

    Deep breath; Deadline pushed again

    Hey gang. So, December first is tomorrow, and I am looking over the stability report of Direwolf, and oof... It gives me no pleasure to have to make this call, but I will have to add some time to the clock for the release. A mix of me underestimating the amount of sneaky bugs vs.

  18. Developer post

    Patch 0.7.10.4 live

    At the moment we are holding back new cards and tokens to make sure the client is as stable as can be. But every testgame we host seems to be stronger than the last, so it feels as a good time for some patch notes :) + The CHAOS TOKEN enters the game roster. + ANY TOWN is now a p

  19. Developer post

    The last push : Release plans and v.0.8

    Hello everyone. Sorry for not being so responsive as of late. Last time I wrote, we were pushing the deadline 20 days. Sadly, due to Pneumonia, I lost 14 of them being sick, and still feeling the meds. This means that I have in no way been able to make the final changes needed, a

  20. Developer post

    Dev update : Down with the sickness

    Hello everyone, and sorry for not writing for a while. I have had a massive case of health issues thrown upon me the last dozen days, and have been unable to update the game and host playtests. And for that, I apologize for leaving people in the dark. The good news, however, is t