Hey gang.
So, December first is tomorrow, and I am looking over the stability report of Direwolf, and oof... It gives me no pleasure to have to make this call, but I will have to add some time to the clock for the release.
A mix of me underestimating the amount of sneaky bugs vs. overestimating how quick I would recover from my sickness results in me not being able to ship a stable product tomorrow, at least not one that anyone would fully enjoy.
I can fully understand if people out there are annoyed with all these delays, it's getting close to a meme at this point, but I am not doing it to string anyone along or in any way "stall for attention".
I don't want to push the tempting button until I have confidence that the product attached to it is good enough.
So, the new date is December 13. Giving us a bonus 12 days of Christmas development.
And to ensure we can make it in those 12 days, here is what is put in place:
- All day will be development days. There will not be a day without at least a single patch.
- All builds will be multiplatform. We set up a seperate device for building the mac builds, so they will launch simultanious and never be out of sync.
- Gecko the dev now has 3 test devices, so he can sit and play with himself (insert all puns here) and better test builds before they go on air.
- I am bringing in some outside help to look through and if needed rewrite some of the more problematic areas.
- We are holding back all new implementations of new mechanics until the build is much more stable.
On the plus side:
- We sent our first donation today to the Colorado Wolf & Wildlife Center. It wasn't much (144 USD) but it feels amazing to be able to help them out.
- The client is growing strong every day with quality of life implementations.
- We will still be able to hold our Yuletide Seasonal Event, starting the 7th of December.
- We will host playtests not only every tuesday, but as often as possible. Stay tuned in discord to figure out when the next hosted playtest is.