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The future of Adliberum Engine

Apologies for the really long period of down time, life unfortunately has a real nasty habit of getting in the way at times. Looking forward to a kinder, more productive 2019.

Plus with the original software I used to create it no longer being updated and the knock on effect is that it's going to need a full rewrite.

I'm not able to just simply convert adlengine because of its complexity, so I have slowly been recreating the engine entirely in Construct 3. Which will become adlengine 2.

The engine will to the most part mirror across, and I will do my best to ensure the map files etc don't change (too much). Worse case I'll write an editor to convert the maps over to the new format.

I will be placing a lot more emphasis on the learning side of it, plus will be working hard to ensure it has some example games to play / edit.

Thank you for your support.

Here's a brief snapshot of the new engine so far..