So as is tradition with a new patch, issues surface immediately after I launch. I also finished a new boss relatively quickly so I'm going to include it in this patch. This was what I was able to catch (hopefully nothing too major still exists):
Bugfixes
- Fixed (hopefully for the last time) Status Effects that change a true/false value not reverting properly if you have mutliple effects that change that stat
- Fixed some Offhands not applying their effect ever (looking at you, Clubs)
- Fixed the Dragon Slayer's Drink Their Blood applying the wrong buff when you unlock it
- Fixed the Dragon Slayer's Slay second upgrade description problems
Additions
- Added the Behemoth. He's a powerful Warrior boss with an emphasis on attacking. His ability, Pummel, deals damage based on his and the target's Maximum Health. His passive, Unrelenting Force, provides Damage Reduction every time he attacks. He has a spawn of 66, meaning you'll only see him when you're two-thirds of the way through your run
Changes
- The Hunter's Beast Hunter second upgrade Cripple no longer has a cap and instead Cripples the target by a flat 20%
Nerfs
- Reduced the Assassin's Weak Point second upgrade Crit Chance buff to 15% from 25%
