
Player fort contracts help bring fort development back on track by allowing players to equip their forts with contract boards for each of the three contract types. These special contracts function like any other but do not grant fort reputation. Any captain can grab contracts from these special boards so be sure to share!

A whole slew of sandbox features are now accessible through a new small window in the menus. These new features cover some existing capabilities such as spawning AI, add user interface for some chat only functions such as spawning any saved ship, and add new functions such as spawning ships on your camera position and adding AI gunners.
Ally functionally is also expanded with some small features. Mutual allies can now repair each other and activate ship parts in a timely manner. Allied ships gain a special shield icon instead of a circular blip.
Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
1.12.6
Major Features
- Added a sandbox function menu to spawn ships and more.
- Added contract boards for forts.
Minor Features
- Added aggressive and defensive targeting orders to the captain orders menu.
- Added ship markers for allied airships.
- Taking a contract now only rerolls the contract in the slot taken from, rather than all the contracts in the fort.
- Player ships with bounties now display the amount above their ship marker.
- Mutually allied teams can now repair each other and activate their ship components at full speed.
Bug Fixes
- Fixed Dragon Tails animating in the reverse direction.
