Join us on Discord for public playtests Friday at 3pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
The melee expansion focuses on fleshing out the melee capabilities of all the weapons. The firearms now have a tertiary bash and other melee weapons now have a secondary attack if they didn't already. The player can now also make unarmed strikes in the unfortunate event of having no tools on hand.
A few QoL changes have been added such as one-click sandbox and a pretty lobby background.
1.5.6
Major Features
- Replaced the blue background of the lobby with a map view.
- You can pitch down in addition to spinning background ships in the lobby.
- Added an unarmed strike with 20 damage and -25 armor penetration to help wittle down spawn campers if no tools are immediately available.
Minor Features
- Improved the smoke trail effect of carbine/revolver shots.
- Added a secondary lunge to the boarding knife that does 55 damage but a long swing time and a thinner hitbox.
- Reduced the range of the primary boarding knife attack.
- Added an offhand left hook to the boarding axe.
- Added an offhand melee to the revolver and carbine useable with F, labeled "Tertiary Attack" in keybindings. The revolver and carbine will use an alternate animation if equiped with a bayonet. Other players will see the default animation as the bayonet stabs aren't very visible in third person.
- Improved the grappling hook's ability to counter momentum from a previous hook.
- Increased hammer melee damage to 30 from 20.
- Added a hitmarker for damaging allied airships and players.
- Added a hitmarker for repairing parts and healing players.
- Sandbox starts immediately when entering.
- Typing /sandbox into chat enters sandbox ignoring ship requirements. This is nondefault to prevent new players from spending time testing and building a ship that violates requirements.
Bug Fixes
- Fixed a movement issue allowing players to walk on water.
- The grappling hook would sometimes fire twice.
- Fixed a bug that deletes challenge progress if the game closes improperly from the hangar.
- Dying while falling would deal falling damage on respawn.
