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Version 1.0.6 Patch Notes

Another patch with lots of visual and controller improvements! Also a handful of balance changes - most prominently, getting KO'd a bunch in one fight is no longer so punishing.

1.0.6

  • Characters now only lose Max HP the first time they are KO'd in battle, instead of every time
  • Fixed shop tooltips getting stuck in the top left corner of the screen
  • Trying to buy an item while your inventory is full will now notify you instead of dumping it beneath you where you can't see it
  • Shellworm now has more HP and is immune to Poison, Burn, and Decay
  • Sage's 'Revive' now heals more HP baseline, and scales less severely with stats and ranks
  • Increased Breaker's 'Break Armor' accuracy by 5%
  • Warrior's 'Counter' now deals 90% damage.
  • Improved animation of Brawler's 'Hurricane Kick'
  • Improved animation of Warrior's 'Shove' and Guardian's 'Hold the Line'
  • Splitworms now only spawn against parties above a certain power level
  • Entrailers encounter zone now only spawns against parties above a certain power level
  • Crafting Kits purchased from vendors in town are now automatically added to the Smithy instead of your inventory
  • Added number display to character editor to make customization easier
  • AI now strongly dislikes staying on the north and south edges of the zone (they don't like being obscured by the UI)
  • Character stats window now maximizes when highlighting the player with the gamepad
  • Fixed touching enemies using the controller counting as a combat action
  • Various minor improvements to gamepad controls
  • Fixed minor typos