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Beta Status and Combat

Hi guys,
i want to share some change on dialogues, combat and a new shader for dungeons effect!

My objective for combat is to make something without mob that charge head on, but with some variety on behaviors, for now is raw but some change from the alpha is visible!

On this video i can show the new Hidding skill in action, even if on release you cant move this way but more like ultima online, with the stealth skill for moving hidden for some second based on skill levels,
Skills now have 10 levels with percentual progression like old version, the new combat system allow you to make backstabs too now.

The new Art for Dialogues are now animated, and i change the dialogue system for something more readeable.

Sorry for not show you the new avatar makig, but during the last fixing something broke and i need to re-check all!.

Let me know what do you think of this evolution so far!

Watch on YouTube

Dev video for the dungeon shader in action

Watch on YouTube