Hi guys,
i just finish to convert all the game shaders for the new unity universal render pipeline, that give a huge boost on fps count and general performance at the cost of loosing (temporary) some features like ambient occlusion and global illumination, now the next step is to reach the old version art fealing and reimplement all game systems.
On this video i want to show the new buildings that work now for third person view and top down view with roof desapear like old version.