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The game is still alive

Hi guys, sorry for lack of news on the last months but i i was stuck on some third party jobs.

Finally i can start to work on Last Stonelord fulltime again!

First thing to say , i migrate all the project to the last Unity Engine available (5.6 first and 2018.2 now)
for take advantage on new features like Cinematic tools and optimization.

I start a general cleanup and rewrite most part of the code for minimize bugs, errors and make all full compatible with the last unity.

Due to the cost of production i drop the story mode for now and focus on making a complete sandbox experience with random isles / event / monster invasion for release 1.0.

Hoping to release this new revised version for the end of this September.

Thanks for patience guys.