- Group warning alerts will now distinguish between physical, mental and spiritual health and appear when the health drops below 30% which is a threshold for triggering death chance
- Fixed a problem when sometimes item icons would get stuck to mouse cursor
- Added game and database version info to Host, Join, Lobby and Pause screens
- Corrected description and modified icons for Swarm Strength
- Fixed 'gold mine' event where you could end up with empty group in challenge
- Fixed 'witch hut' event where you could end up with empty group in challenge
- Fixed card game triggering behind the auto resolve and similar problems with multiple challenges in a single quest.
- Zorya's War Cry trait now gives +2 Wits instead of +1
- Slightly nerfed Starving Wolf's strength and health
- All characters now have minimum Strength = 2 to make sure their base attack deals at least 1 damage
- Craftsman, Healer and Goblin Tinkerer will start with medium armour instead of any armour to avoid them starting overencumbered
- Shaman will start with robe instead of any armour
- Personal carry limit increased by 30 for non-warrior, non-hunter humanoid classes
- Reduced weight of the following items: Thrown Spears, 1H Scrolls, 2H Scrolls (books), 1H Artifacts, 2H Artifacts, Robes
- Boosted Delay effect on Hunter's Mark skill
- Fixed Guardian Skshack so that is always has 0MP (this should also fix the problem with a group having 246 MP when moving the creature to it)
- Added a separate artwork for Guardian Skshack with crossed out MP icon on it
- Nerfed Rusalka and Light Sick Rusalka
- Changes to composition of Rusalka roaming group
- Fixed broken animation on Wraith and Mroki
- Added resource weight info to material unlock popup
- Fixed errors when hovering over composite materials
- Fixed Rain of Frogs skill
- Fixed dwarven cemetery where placeholder text appeared and locked the game
- Tweaked several events in the cemetery module
- Fixed 'rat witch' event where a group was missing
- Fixed a loop in elf mage path in main quest
- Added Advancement screen help popup
- Ghosts and Wraiths are now made of gems instead bones and meat
- Fixed errors related to pet levels
- Each building now has its own TAG (requested by modders)
- Changes to random targetting
- Fixed an issue with some items not registering properly and causing crashes later on or when loading a saved game
- Adjusted some sea events so they do not steal your ship
- Ice Demon city fixed so it doesn't disappear after you lost a fight
- Fixed witch hut so it doesn't pop up unless you have a curse
- Fixes to Transfer Damage and Drain Vigour skills
- Creatures summoned to the battlefield now always have at least 1 hit point
- Improvements to networking which will hopefully improve the overall connection stability
It's possible that old saves are not compatible with this update, if you would like to carry on with a saved game - switch to a beta branch with an earlier version.
