We're a bit late this time, but I told you last time that I was gonna be semi-off the grid for a few days.

I've been working on EiR code from a tiny village on the italian Alps, it was very relaxing, and surprisingly the upload speed of my 4G there allowed me to upload the game builds fairly quickly too.
But ok, all that is probably not that interesting for you, let's move to cooler stuff now!

First of all, we're stocked with the quality of our gamers. You guys are awesome. You're being patient, playing incredibly well, and using the feedback tool to report bugs and problems a lot (that and the forum).
And, we're being as fast as possible in fixing things too! Not even one month that the game is out, and already we made 10 updates, fixing endless problems, from major to minor. This is exactly how we expected the first month of Early Access to be. Things are now slowing down luckily, you guys keep on playing, but bugs reports are less and less frequent (hopefully because there's less bugs ?lunar2019grinningpig? )

We had more than 400 hours of pre-release testing, but like it always happens in IT, and specially in a non-linear game, the moment you guys took on the Western Marches, you managed to find the craziest and most hidden bugs ever! And we fixed them!
0849.01.1
- Fixed a bug with Destroyed assets and building queues
- Fixed a bug with missing events on a province panel
- Lowered Chapter 3 and 4 requirements of Authority to 50 (from 60%) and Happiness to 40 (from 50%)
0849.01.0
- Fixed a bug on magical effect on units not getting removed if the unit died
- Fixed a bug on Battle temple abilities lacking tooltip description
- Fixed a bug that sometimes messed with province ownership (not noticeable but progress blocking potentially)
- Slightly modified statistics for Cannon Tower
- Slightly modified statistics for most enemy units
- Fixed an erronous unlock of Battle Temple in chapter 4
- Slightly changed the chances of changes in Rebellion in the provinces
- Increased the effect of bribing and hanging governors
- Increased the effect of hanging governors on other governors loyalty
0849.00.8
- Fixed a major issue related to the last battle decisions (only arose in case of Church-related decisions)
0.0849.00.7
- Fixed a complex bug on unity summary display keys on advanced Chapters
0849.00.6
- Reduced to 50% the requirements for Chapter 4 Happiness
- Reduced the assets destroyed by Downpour (from 3 to 2)
- Double click on Start waves very fast might disrupt the start of the battle
- Reduced occurrence of Rebellious events by 25% but their duration and effect is increased.
- Reduced the assets destroyed by a Riot (caused by a Rebellious event)
- Fixed a bug that showed a snowy fort in riots battle panel
- Fixed multiple sources of exceptions across the game

This week, thanks to the slowing down of bugs reports, we started working on the new stuff as well. We're gonna begin by redesigning the Tutorial, adding a Governor-based tutorial, and, you shall see next week what comes next!

Stick around, we freaking love you guys!
Cheers,
Dr.H, Lead Dev
