Ahoy fellow Pinball Lovers!
Thanks for all the great feedback!
The Merchant's Booty Update
Update 3 - The Merchant's Booty Update - 0.9.3.12 notes
- new: May the Force be Feedback! Added force feedback to many events.
- new: The Merchant (Adventure)
- new: The Raiders (lit via collected loot)
- new: The Booty Bonanza (lit via collected loot)
- new: controller/gamepad button customization
- new: Pause Menu|Call Operator: detect stuck balls and bring them back into play. Enhanced ball stuck/stalled detection.
- new: high score initials can now be selected using the left/right buttons, too. Entering the last initial switches the selection to [END].
- Pirate Battle Multiball now comes with a much shorter intro and new music
- balancing: the number of balls in play are now capped if multiple modes are started at the same time
- balancing: missions dependent on multiple balls now end when there is only one ball left, on multiball end
- fixed: in rare cases the dmd fails to remove graphics/animations
- fix: adventure victories are now counted correctly for the game end stats
- fix: successful adventures now properly light 1x SuperJackpot
- many more fixes and optimizations
What we're working on right now
- The Grand Finale: The Treasure Fleet
- more characters / sounds / lightshows / fx / dmds for existing missions
- balancing / score table updates
- lower minimum requirements
- VR support
- Tilt!