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The Merchant's Booty Update

Ahoy fellow Pinball Lovers!

Thanks for all the great feedback!

The Merchant's Booty Update

Update 3 - The Merchant's Booty Update - 0.9.3.12 notes

  • new: May the Force be Feedback! Added force feedback to many events.
  • new: The Merchant (Adventure)
  • new: The Raiders (lit via collected loot)
  • new: The Booty Bonanza (lit via collected loot)
  • new: controller/gamepad button customization
  • new: Pause Menu|Call Operator: detect stuck balls and bring them back into play. Enhanced ball stuck/stalled detection.
  • new: high score initials can now be selected using the left/right buttons, too. Entering the last initial switches the selection to [END].
  • Pirate Battle Multiball now comes with a much shorter intro and new music
  • balancing: the number of balls in play are now capped if multiple modes are started at the same time
  • balancing: missions dependent on multiple balls now end when there is only one ball left, on multiball end
  • fixed: in rare cases the dmd fails to remove graphics/animations
  • fix: adventure victories are now counted correctly for the game end stats
  • fix: successful adventures now properly light 1x SuperJackpot
  • many more fixes and optimizations

What we're working on right now

  • The Grand Finale: The Treasure Fleet
  • more characters / sounds / lightshows / fx / dmds for existing missions
  • balancing / score table updates
  • lower minimum requirements
  • VR support
  • Tilt!

Stay tuned! Have fun! Flip out!

And... Happy Holidays!