Hey Everyone,
Most of the update for today is things that have been lingering for quite some time, and I needed to hammer them out. I also tried to get in some of the feedback changes that have been requested. The major things in the patch are the scrolling of sold items over the market place, let me know what you think about it. I have been trying to come up with a way to give a clue about how the market system works without the users having to read a tutorial (which I will also put in later), and someone sent in this idea. Overall I really like it so far, but I want to know what you guys think.
Also The spiting of the trade prices is minor right now, but it will make balancing the desires system much easier in the future. I really tried to keep it to 1 prices, but it has been very cumbersome and I am not even 1/2 way into that system...
- Resources bought from the market now scroll over the market. This should help people to see what is being bought at a glance, as well as make it more obvious that the market is doing the selling.
- The trade system pricing has been divided into a local price and an export price. In general the export price is double what the local price is. Long term this will make the game much easier to balance.
- Bricks now require 3 clay down from 4.
- Bricks now have a trade value of 16 down from 20.
- The Building Info menu for houses now tells you which gods that residence in that building have access to.
- Fixed a bug in the immigration location.
- Cleaned up a few bugs in the pathing AI.
- Fixed a bug at the start of the game in which the builders would stop working after the first house was built and go rest (even though they didnt need rest yet).d
- Made the highlight for buildings a bit less harsh.
- Level 2 houses now highlight properly.
- The building sites now highlight properly.
- Fixed a bug where a flood could destroy your town hall. This is the only building that should not be able to be destroyed by a flood...
- I started the process of converting text to files rather than static strings. This process will allow the game to be translated more easily. Please keep and eye out for bugs in this process and I will get them fixed.
I am still waiting on art for the sheep resources, but if I have them in time then I will get them in Friday.
The campaign continues to make progress, and the goal is still to have the first few levels out this month :)
Keep me posted with feedback guys. I really cant stress how helpful the feedback is (good, bad, or neutral). If there is info you need or something is bothering you please let me know! But if you like something it is just as important to let me know so that i dont go all renegade and "fix" a problem that isn't there. A ton of the feedback I have gotten from the community has made it into the game, some of it is still sitting on a to do list, and then there is some that I dont think will fit into the game.
You guys are awesome and thank all for being as involved as you guys have been!
