Empire Architect

Batholith Entertainment

Released
Oct 6, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 1.67: Optimization (pretty large scale)

    I took steps to reduce both CPU and GPU requirements for the game. CPU: When the Update thread drops frames it will reduce how fast the AI updates for the units. They are minor adjustments, but it should give you about 20% more "reach" for your CPU. GPU: When the Draw thread drop

  2. Developer post

    Update 1.66c: Events Balance & Bug fixes.

    Hey Everyone, All of this is feedback based, so please make sure to let me know below (or on the forums) if you have some feedback. I still have more to address but this takes care of a decent chunk of it... Patch Notes: - Events now happen a bit less often. - The Emperor's gold

  3. Developer post

    Update 1.66b: Warehouse stock images

    Hey Everyone, Today's added 40 bundles/boxes that represent 2.5% total stock in the warehouse. This should make it easier to tell how full your warehouse's are at a glance. Along with that there is a minor change to the way zoom works (which I dont think anyone will notice, and a

  4. Developer post

    Update 1.66: Level 12

    Hey Everyone, Today's patch includes level 12 named Asturica as well as some QoL stuff. Asturica is a level that has military events as well as requires a very high happiness score to complete. Along side the level you can now hold left click while demolishing in order to continu

  5. Developer post

    Update 1.65: More Graphs and some Balance

    Hey Everyone, Well in Today's patch I added 2 more graphs that I felt were needed. I also fixed an alert bug that was mentioned in feedback, and added a merchant to the upgraded market which should help to keep the market stocked in mature cities. Patch Notes: - The Market upgrad

  6. Developer post

    Update 1.64: Graphs :)

    Hi Everyone, It has been a longtime coming, but we now have graphs! The graphs can be set to 30, 90, or 180 days as of now and the there are graphs for all resources, as well as gold and starving... More can be added later on as well, so let me know if there are categories you wo

  7. Developer post

    Update 1.63: UI Improvements

    Hey Everyone, Today there are UI Improvements that should help you get more information at a glance than before. I would still like feedback on specific UI changes/additions that would help you guys out, so please let me know below... Patch Notes: - The range finders for building

  8. Developer post

    Update 1.62: Imperial Army

    Hello Everyone, Before I get to the patch details, I would like to ask for specific UI improvements that you guys would like to see... I am planning to add graphs for money and resources, but beyond that I would like some feedback from you all. Today's patch adds the Imperial Arm

  9. Developer post

    Update 1.61b: Bug Fixes

    Hey Everyone, This is not the patch I mentioned last week (that is still on track for later this week at this point). Rather this patch deals with some bugs that were reported, and I wanted to get them fixed sooner rather than wait for the other patch. Patch Notes: - Fixed a cras

  10. Developer post

    Update 1.61: Imperial Gold Request

    Hey Everyone, I hope you are all having a great World Cup (or just a great summer for those of you that dont like soccer/football)! Today's patch is a bit smaller than I had wanted it to be, but I ran out of time and was unable to finish another imperial event. For now at least t

  11. Developer post

    Update 1.60: Stone Mason Hut

    Hey Everyone, Today's patch includes a new building, the Stone Mason Hut. The Stone Mason Hut converts Stone -> Marble, and Marble is used for trading and for upgrading. Along with that I have included upgrades for most of the 1x1 buildings in order to increase their range fro

  12. Developer post

    Update 1.59: Spanish Translation

    Hey Everyone! Today's update contains a user created Spanish translation. I have done my best to check it over, and it seems to be very high quality. That being said I cant read Spanish (meaning I can only double check it with google/bing translate) so if there are any issues wit

  13. Developer post

    Update 1.58: Monitary System Balances

    Hey Everyone, Today I have some balance changes to the unit purchasing algorithm as well as some balance changes to wages and home desires. As far as my testing has gone, this has created a much more consistent outcomes from the unit AI's. This patch is directly based on the feed

  14. Developer post

    Update 1.57: Tech Tree Additions

    Hi Everyone, I mentioned that I had new tech options in the last set of patch notes and here they are :) 7 more of them added, which makes 13 total options up from 6. On top of that I added some keybinds that were requested. Many of the tech options are made to address some of th

  15. Developer post

    Update 1.56: Faventia (level 11)

    Hey Everyone, Today I have the 11th level for you guys. This level is available at the same time as level 10 (by beating level 9), and the challenge for this level is space and logistics related. I ran into some rare bugs that I simply couldnt finish this patch without fixing (ca

  16. Developer post

    Update 1.55: Olive Press

    Hey Everyone, Today's patch brings the Olive press as well as a couple of bug fixes. The Olive Press converts Olives to Olive Oil. Patch Notes: - New Building: Olive Press, The Olive Press produces Olive Oil from Olives. - New Resource: Olive Oil, Olive Oil is a high cost basic g

  17. Developer post

    Update 1.55: Olive Press

    Hey Everyone, Today's patch brings the Olive press as well as a couple of bug fixes. The Olive Press converts Olives to Olive Oil. Patch Notes: - New Building: Olive Press, The Olive Press produces Olive Oil from Olives. - New Resource: Olive Oil, Olive Oil is a high cost basic g

  18. Developer post

    Update 1.54: Olive Orchard and Ease of Use

    Hey Everyone, Got a pretty good sized update for you all today that touches on a decent amount of the feedback I have been getting over the last few weeks. On top of some of those fixes/added features I also have a new building which is the Olive Orchard. Olives are a food type r

  19. Developer post

    Update 1.54: Olive Orchard and Ease of Use

    Hey Everyone, Got a pretty good sized update for you all today that touches on a decent amount of the feedback I have been getting over the last few weeks. On top of some of those fixes/added features I also have a new building which is the Olive Orchard. Olives are a food type r

  20. Developer post

    Update 1.53c: More Bug Fixes

    Hey Everyone, This is a pretty small patch, but if fixes some issues that were causing some trouble... Patch Notes: - Trade expenses are now properly in their own field, rather than rolled into the trade income field. - The defunked "Maintenance" field has now been removed from t