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Under a Desert Sun - Weapon improvements and further development SP!

Hi everyone,

In this bigger update several items come together. As usual they are mostly results from the development on the single-player that I release early as they can be used in the wave-maps and test-maps of the current state of the game as well.

Controller update
With help from a tester, thanks Greg, and some advice from a fellow dev, thx thomas!, I've been able to set a new profile specifically for knuckle controllers. As some of you know the knuckles would work less well with my game compared to other controllers. The new profile fixes this by setting some default settings to work better with knuckles. From now on the following should work better on Index/knuckles:

  • You squeeze less hard to grab things (I still recommend setting the grabbing options to "grab" instead of toggle in the menu for knuckle controllers) before you'd really have to hold on tight to keep things in your hand. Less handcramp yaay!
  • The "A" button releases the weapon magazine (This also works for Oculus and Microsoft headsets)
  • Less drift and accidental movement

New Weapons
There are two new weapons that actually allow me to create a slew of new weapon types thanks too the technology behind it.

Sawed Off Shotgun

Revolver

TorchLight
The newly introduced torchlight makes some dark places allot..cooler..and of course better lit!

There are also several improvements on animations and realism
mag animation

Mag reduction of bullets

SP footage!
The SP level is getting getting a big boost in lighting and set pieces. I am getting closer to a cinematic sp level as I intended it to be.

Kind regards,
Ray