It's been an extremely exciting and insanely busy 3 days for us! I am so grateful for the reception we've received so far. We finally polished off some of the biggest bug fixes today and are so excited to get this patch out to you. Below are all the patch notes from today and the the previous two patches since launch:
August 19, 2017 4pm EST PATCH NOTES:
-Ship screen jitter fixed when there are lots of ships
-Improved AI Balance
-Improved AI gate buying and selling behaviour
-Improved AI buying, selling and upgrading ship behaviour
-Fixed AI over supplying machinery and other ai bugs
-Fixed and Improved hot join for multiplayer
-Added player list to above chat box and on connecting screen for multiplayer, includes icon for ping warning and kick button to resolve stuck games after player failing to connect
-Optimized multiplayer for large number of ships late game causing network lag
-planet view camera reverted to fix the "jumpy" planet in mid game
-Ship LODs adjusted to help improve framerate with lots of ships some.
-Fixed ship camera when in another system and you "center camera"
-Fixed company rep tooltip in multiplayer showing company names with "_gameobject" prefix
MAJOR KNOWN ISSUES:
-Loaded dilithium fuel gets removed from ships
-Multiplayer saved games cannot be loaded
-Randomly Multiplayer clients become unstable (working hard on a fix!)
-News items don't get saved in save game file
-Sometimes "Wait for full load" doesn't work
-Screen judder / delay when ordering ships and other general ship screen performance issues.
2nd patch August 17, 2017 PATCH NOTES:
-Fixed machinery demand being incorrect causing lots of AI issues
-Passenger prices are no longer changeable
-Camera now stays centered with speed increases
-When a colony fails and is re-colonized the spaceport no longer is removed
-Fixed not being able to again assign flights to ships in ships view
-Fixed edge scrolling for only when game is focused
-Added more info to company reputation tooltip
-Increased size of font for save game list
-Changed ai gate buying behaviour
-Fixed loading save casuing company names to "_gameObject" prefixed
-Fixed not being able to ai to custom game and lobby after removing some
-Added a new music track
-Fixed no steamworks link game breaking bugs, ship fuel bug etc
-Dilithium Crystals no longer prioritized by local government colonizing until FTL travel discovered
August 17, 2017 PATCH NOTES:
-Better ship reliability balance
-Loading a saved game no longer "revives" deleted routes
-Gate dialogs currency now formated
-Increased size and readability of dropdowns
-Non-interstellar ships are no longer assignable to interstellar routes
-The first interstellar system that is colonized will now always be within return range of the Gorman Starchaser
-Fixed a lot of multiplayer lobby issues
-Keyboard hot keys no longer break after using an input box and closing it with a carriage return
