We completely removed Magic Dust and replaced it with Power Ups for both teams.
To compensate, we increased playtime xp from 20 to 30 per minute.
Win xp multiplier got reduced from 50% to 25%.
Overall you will receive around the same xp as before.
To replace the Magic Dust we added Power Ups to the game.
So far, there are 2 Witch Power Ups and 2 Hunter Power Ups.
Witch:
Heal:
-Heals for 50% of max health
-When this brings you over 100%, it generates overheal
-Overheal has an reduced rate, so you get only 25% of max health as overheal
-Overheal is capped at 50% so you can only get up to 150% of original health
Mana Boost:
-Increases your mana regeneration rate immensely for 20 sec.
-To prevent Power Ups from making the skills too overpowered, we added small 1.5 sec cooldowns to existing Witch spells and rebalanced mana costs
Hunter:
Speed Boost:
-Increases the movement speed by 40% for 45 sec.
Rapid Fire:
-Removes stamina and increases fire rate for holding fire for 20 sec.
-Added 9 new player icons for you to collect.
-Changed: Optimized shadow rendering. Shadows should now cost less CPU and less GPU, which should make the game faster on older PCs. On lowest shadows settings dynamic shadows are now completely removed. The look a bit less good on highest settings.
-Changed: It is now possible to activate the jump pad with Potatoes again.
Changed: Mana regen rate is now also applied while Spells are in use. Mana per sec costs of all spells got increased to compensate that.
-Changed: Reduced speed of the Half Bread
-Changed the maximum search time for custom matches from 8:20 min to 10 min.
-Fixed: Some op spots on Shipwreck Hollow & Port Plunder
-Fixed: Gap in the world border on Loakiki Paradise (sneaky Ice Pops)
-Fixed: ‘Odd Potion’ transform under the map issue
-Fixed: Spectators can use teleporters again
-Fixed: Spring Pad will be triggered by potatoes again
-Fixed: Candles are now in the correct state when possessed or transformed into
-Fixed: The outer candles of the Candle Stand now flicker also.
-Fixed: Props with lights are now always in the correct state when switching between first and third person view as server
