Hi everyone,
We just wanted to give the community an update regarding the openworld progress. To give everyone an overview of our current progress, the following features in no particular order are complete:
- VR performant multithreaded multiplayer open world framework
- Procedural convoy system
- Fast travel mechanics on open world map
- Player and enemy map vision radius/fog of war
- Multiplayer line drawing on map to control submarine movement
- Diesel consumption and refuel management when docked at port
- Torpedo re-supply management when docked at port
- AI pathfinding between ports
- Building engagements from open world simulation, rather than using old mission structure
- Reinforcement of battles with military ship from nearby ports during engagements
- Upgraded messaging system on Hand Display for open world events
Before release we want to complete the following:
- Art pass on map in VR
- Military hunter patrols
- Ocean depth on map
- Balance testing
We hope you all have a good holiday season. We’ll be back early in the new year with this release.
