Patch notes for 1.0.0.2b
- Potential fix for distorted hydrophone sounds
Developer posts and news about this game.

- Potential fix for distorted hydrophone sounds

- Fixed occasional desync issue when loading torpedoes

- Fix Non-VR player hands from appearing backwards in multiplayer games - Prevent Non-VR players that use control pads from being able to open submarine hatches when submerged - Fix some leaks not being able to be repaired by Non-VR players - Prevent Non-VR players from being abl

- fixed inventory item bug with VR right hand

- Added Invert Y setting to Controller/Mouse options

- Added FOV setting for Non-VR mode

The Free Non-VR Edition of IronWolf is now available, bring your friends! Both the free Non-VR edition and the VR edition now have full support for xbox and playstation controllers, every aspect of the game should now be accessible without using a keyboard and mouse. Appropriate

- Fix open world pen use by Non-VR player - Prevent Steam VR from loading when Non-VR mode is selected - Prevent plugged in controllers from intefering with locomotion in Non-VR mode

- Added smooth rotation option to virtual reality settings - When operating the welder in Non-VR mode, it will now snap towards near leaks that need fixing - Fixed Hats

You may have noticed after a bit of a hiatus, I'm back in the IronWolf dev saddle. I hope to bring new quality of life features and possibly new content if there's still enough interest in the game. To help revive the community and to improve peoples chances of being able to play

- Fixed telelescope sometimes not being able to magnify for non host players - Fixed power draw guage line not updating in the engine room for non host players - Fixed desktop mode interactions when a VR headset is plugged in

- Added a small amount of stabilization when rotating the periscope in VR to help with precision targetting of distant ships

- improved mouse movement range requirements for various controls in desktop mode - fixed being able to use controls through walls in desktop mode - improved rebreather slot detection on door for desktop and vr mode - prevent desktop player from being able to insert two rebreathe

- Fixed torpedo tube drain and fire controls when using mouse & keyboard - Fixed some text overflow issues

- Fixed visibility of radio controller bearings in mouse & keyboard mode

- Adjusted the electric engine's effect on the submarine signature radius based on depth and difficulty level - Fixed difficulty level not updating when changed during a session - Fixed Discord Button on lobby blackboard

I’m Aaron, the developer of IronWolf. As some of you already know, IronWolf was a project of passion that was started back in 2016 by myself and Phil, my best friend since childhood. Unfortunately Phil died suddenly in late 2020 and I’ve been slowly progressing the project on my

For this update I've created a new hand system that allows for networked finger poses. The networking is not just using a limited set of gestures, each finger is tracked and networked efficiently so that you can better coordinate with your team mates using a wide variety of hand

An update regarding the state and future plans for early access: Two months before Phil passed away, we massively expanded upon our original early access goals to include multi crew destroyers and multi crew bombers in PvP and PvE. My ability to progress the player Destroyer and

This update includes a new straight running torpedo launch station on both the port and starboard side of the destroyer bridge. Use these slow moving but very powerful torpedoes to quickly dispatch of an enemy ship after you've managed to immobilize them by taking out their engin