Patch notes for 1.0.0.2b
- Potential fix for distorted hydrophone sounds
- Potential fix for distorted hydrophone sounds

- Potential fix for distorted hydrophone sounds
- Potential fix for distorted hydrophone sounds
- Fixed occasional desync issue when loading torpedoes
- Fixed occasional desync issue when loading torpedoes
- Fix Non-VR player hands from appearing backwards in multiplayer games - Prevent Non-VR players that use control pads from being able to open submarine hatches when submerged - Fix some leaks not being able to be repaired by Non-VR players - Prevent Non-VR players from being abl
- Fix Non-VR player hands from appearing backwards in multiplayer games
- Prevent Non-VR players that use control pads from being able to open submarine hatches when submerged
- Fix some leaks not being able to be repaired by Non-VR players
- Prevent Non-VR players from being able to leave the submarine environment from the control room
- Prevent Non-VR players from being able to leave the submarine environment from the deck gun
- Fix Non-VR players getting stuck on 50cal machine gun when submarine is submerging
- fixed inventory item bug with VR right hand
- fixed inventory item bug with VR right hand
- Added Invert Y setting to Controller/Mouse options
- Added Invert Y setting to Controller/Mouse options
- Added FOV setting for Non-VR mode
- Added FOV setting for Non-VR mode
The Free Non-VR Edition of IronWolf is now available, bring your friends! Both the free Non-VR edition and the VR edition now have full support for xbox and playstation controllers, every aspect of the game should now be accessible without using a keyboard and mouse. Appropriate
The Free Non-VR Edition of IronWolf is now available, bring your friends!

Both the free Non-VR edition and the VR edition now have full support for xbox and playstation controllers, every aspect of the game should now be accessible without using a keyboard and mouse. Appropriate controller icons/glyphs will be displayed automatically based on which controller you're using.
- Fix open world pen use by Non-VR player - Prevent Steam VR from loading when Non-VR mode is selected - Prevent plugged in controllers from intefering with locomotion in Non-VR mode
- Fix open world pen use by Non-VR player
- Prevent Steam VR from loading when Non-VR mode is selected
- Prevent plugged in controllers from intefering with locomotion in Non-VR mode
- Added smooth rotation option to virtual reality settings - When operating the welder in Non-VR mode, it will now snap towards near leaks that need fixing - Fixed Hats
- Added smooth rotation option to virtual reality settings
- When operating the welder in Non-VR mode, it will now snap towards near leaks that need fixing
- Fixed Hats
You may have noticed after a bit of a hiatus, I'm back in the IronWolf dev saddle. I hope to bring new quality of life features and possibly new content if there's still enough interest in the game. To help revive the community and to improve peoples chances of being able to play
You may have noticed after a bit of a hiatus, I'm back in the IronWolf dev saddle. I hope to bring new quality of life features and possibly new content if there's still enough interest in the game.
To help revive the community and to improve peoples chances of being able to play with their friends, I'm going to release a free non-vr (desktop only) standalone edition of the game.
More info here: IronWolf Free Non-VR Edition
The Free Non-VR edition will include all of the standard missions, including the randomly generated encounters. Players of the Free standalone edition will be able to create and join games with players of the full VR version but not Open World games.
The free standalone version will not include any elements of the Open World gameplay, submarine upgrades or leaderboards.
I've got a few things I need to tidy up before this can be released, but I'll endeavour to get it out as soon as I can.
- Fixed telelescope sometimes not being able to magnify for non host players - Fixed power draw guage line not updating in the engine room for non host players - Fixed desktop mode interactions when a VR headset is plugged in
- Fixed telelescope sometimes not being able to magnify for non host players
- Fixed power draw guage line not updating in the engine room for non host players
- Fixed desktop mode interactions when a VR headset is plugged in
- Added a small amount of stabilization when rotating the periscope in VR to help with precision targetting of distant ships
- Added a small amount of stabilization when rotating the periscope in VR to help with precision targetting of distant ships
- improved mouse movement range requirements for various controls in desktop mode - fixed being able to use controls through walls in desktop mode - improved rebreather slot detection on door for desktop and vr mode - prevent desktop player from being able to insert two rebreathe
- improved mouse movement range requirements for various controls in desktop mode
- fixed being able to use controls through walls in desktop mode
- improved rebreather slot detection on door for desktop and vr mode
- prevent desktop player from being able to insert two rebreathers into their mouth
- player can now see if a rebreather is in their mouth in desktop mode
- allow desktop player to directly insert or remove rebreather into/from their mouth
- improved desktop player interaction with torpedo tube loading
- fixed desktop players not letting go of controls when they become inactive
- fixed openworld upgrade clipboard
- Fixed torpedo tube drain and fire controls when using mouse & keyboard - Fixed some text overflow issues
- Fixed torpedo tube drain and fire controls when using mouse & keyboard
- Fixed some text overflow issues
- Fixed visibility of radio controller bearings in mouse & keyboard mode
- Fixed visibility of radio controller bearings in mouse & keyboard mode
- Adjusted the electric engine's effect on the submarine signature radius based on depth and difficulty level - Fixed difficulty level not updating when changed during a session - Fixed Discord Button on lobby blackboard
- Adjusted the electric engine's effect on the submarine signature radius based on depth and difficulty level
- Fixed difficulty level not updating when changed during a session
- Fixed Discord Button on lobby blackboard
I’m Aaron, the developer of IronWolf. As some of you already know, IronWolf was a project of passion that was started back in 2016 by myself and Phil, my best friend since childhood. Unfortunately Phil died suddenly in late 2020 and I’ve been slowly progressing the project on my
I’m Aaron, the developer of IronWolf. As some of you already know, IronWolf was a project of passion that was started back in 2016 by myself and Phil, my best friend since childhood. Unfortunately Phil died suddenly in late 2020 and I’ve been slowly progressing the project on my own since then.
We had completed our original Early Access goals just before Phil passed away, and I’ve been slowly adding improvements to the game ever since.
However, I’ve now got to a point where to progress this version of IronWolf further I would have no choice but to pull out and replace a lot of Phil’s original work, which I am not emotionally comfortable with ever doing. So I have made the difficult decision to officially mark the feature developments as complete and take the game out of Early Access.
I’m very proud of what IronWolf is right now and believe it to be a truly unique game in the VR space with a lot of stable content to enjoy for the cost.
I will always continue to provide maintenance/bug fix releases for IronWolf, and for now I’m going to try to enjoy working on other VR projects that have much less emotional baggage. I do hope to return to creating a VR submarine game in future to complete our extended vision with a fresh code base and a fresh team.
For this update I've created a new hand system that allows for networked finger poses. The networking is not just using a limited set of gestures, each finger is tracked and networked efficiently so that you can better coordinate with your team mates using a wide variety of hand

For this update I've created a new hand system that allows for networked finger poses. The networking is not just using a limited set of gestures, each finger is tracked and networked efficiently so that you can better coordinate with your team mates using a wide variety of hand signals. Don't forget to use the default controller binding in the SteamVR settings for IronWolf if you're having issues with your fingers being tracked.
An update regarding the state and future plans for early access: Two months before Phil passed away, we massively expanded upon our original early access goals to include multi crew destroyers and multi crew bombers in PvP and PvE. My ability to progress the player Destroyer and

An update regarding the state and future plans for early access:
Two months before Phil passed away, we massively expanded upon our original early access goals to include multi crew destroyers and multi crew bombers in PvP and PvE.
My ability to progress the player Destroyer and multi vehicle gameplay has been frustrating and painfully slow, with very little to show for it after months of painstaking work. This was always an extremely ambitious task for just two developers to undertake and I truly believe we could have done it, but while I thought I could do it alone, I don’t think I can complete it before the heat death of the universe.
I’m sorry to say that I will be indefinitely pausing development of the Destroyer, Bomber and Multi Vehicle world, I do however hope to be able to return to those features if I’m ever in a position to assemble the team of people required to complete that vision.
I will be reverting these additional early access goals to their original multi crew submarine focus. My development focus is now entirely on improving the primary submarine gameplay features and stability as shown in this update.
All of these new features and bug fixes have come from community feedback in the Steam forums and the IronWolf VR discord channel, I'd like to thank all of you for your ongoing feedback and support as it really helps make IronWolf a better game for everyone.
Here’s what’s new in this update:
This update includes a new straight running torpedo launch station on both the port and starboard side of the destroyer bridge. Use these slow moving but very powerful torpedoes to quickly dispatch of an enemy ship after you've managed to immobilize them by taking out their engin
This update includes a new straight running torpedo launch station on both the port and starboard side of the destroyer bridge. Use these slow moving but very powerful torpedoes to quickly dispatch of an enemy ship after you've managed to immobilize them by taking out their engines or powerplant with your main guns.

This update also includes a new submarine light control station in the main control room. You can now easily switch between the red and white lighting modes at your choosing or revert to automatic lighting control.
