Hey there,
just published another update some hours before official launch. I'm very excited.
- Improved lots of firing sounds to make the weapons even more satisfying. Not all have been changed yet but the other sounds will be improved within the next updates.
- The locomotion in the Scene Editor defaults to Teleport while being in Edit Mode now. This seems to be more efficient and works better with the Editor.
- Updated Touchpad locomotion. It will disable itself on a controller that is carrying (main grip) a weapon to avoid collisions with locomotion and weapon interaction. You can still toggle it on or off if you press the Application Menu Button. The activated state will be visualized by a blueish circle at the touchpad position.
- "Bubble" Inventory is now more visible (may vary on the background due to transparency)
- Added a new category "Sport Shooting" to the Weapon Spawning Panel. It contains a Clay Pigeon that you can spawn and throw and it also features an alternative shotgun shell that shoots much more projectiles. Could be useful for shoting the Clay Pigeon (Please note that your ammunition bag will only give you the standard ammunition. If you want to make use of the alternative shell you need to spawn it from the Weapon Panel! Maybe just place two Weapon Spawning Panels in the Editor. You can have one for the Shell and another for the Clay Pigeon. Couldn't be easier.)
- Added decoration assets like Trees and Rocks to overcome the sterile look of Editor Scenes
- Some visual improvements here and there
