Bullets And More VR - BAM VR

Koenigz

Released
Apr 2, 2018
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Fixes and improvements, price reduction

    Hey guys, I just published an update: Added an option to shorten haptic feedback (find it in settings under Controls, last page) You can now lower the gun shot volume to as low as 10% Fixed a rare but critical despawning issue Some minor fixes Also notice that I recently dropped

  2. Developer post

    Price reduction

    Hey guys, The price for the game has been permanently reduced. Enjoy!

  3. Developer post

    Reduced game size on disk, some fixes

    Hey guys, I just published an update. This update is huge in file size because in the process of attempting to reduce the game size on your hard drive disk every single file has been touched and changed. To put things into perspective the game should now require less than 10 GB o

  4. Developer post

    Now in beta: Attempt to reduce memory usage

    Hey guys, I just created a beta branch that features a new build that attempts to reduce the memory usage of the game. Furthermore it reduces the size of the game files on your hard drive disk by approximately 50%. Maybe all of this combined helps to speed up the initial load tim

  5. Developer post

    Update

    Hey guys, I just published another update: Fixed some exploits in concrete jungle and nuke town Made attachment table not climbable Added a button to access Steam profiles via the score board (i.e. to add friends) Tried to balance bots a bit more Some other minor fixes and change

  6. Developer post

    Another update

    Hey guys, I just published an update for you: Added climbing to all multiplayer game modes (with some limitations for balancing reasons): You can only use the left or right controller and not both at the same time After releasing your grip you cannot re-grab for 0.75 seconds (coo

  7. Developer post

    Tiny update

    Hey guys, I just published a tiny update for you: Fixed possible exploit in day at pool Attempt to make accidentally locking back the bolt on the Sten a bit less likely Further performance improvements Let me know if you run into any issues!

  8. Developer post

    Update 1.0

    Hey guys, I just published an update. It features two new weapons (Sten and SVT-40) and also adds the ability to give custom names to hosted matches. You can also change them during the matches at any time. This should allow you to highlight your prefered game mode or gather peop

  9. Developer post

    Update 1.0

    Hey guys, I just published an update. It features two new weapons (Sten and SVT-40) and also adds the ability to give custom names to hosted matches. You can also change them during the matches at any time. This should allow you to highlight your prefered game mode or gather peop

  10. Developer post

    Leaving Early Access next week

    Hey guys, Can you imagine that it is almost two years ago already when the HTC Vive has been released? Also happens to be the time when I started to work on a project that evolved into what BAM is today: A game that allows you to experience a new way of playing it every day. A ga

  11. Developer post

    Leaving Early Access next week

    Hey guys, Can you imagine that it is almost two years ago already when the HTC Vive has been released? Also happens to be the time when I started to work on a project that evolved into what BAM is today: A game that allows you to experience a new way of playing it every day. A ga

  12. Developer post

    Update 53

    Hey guys, here goes another update. This update finally brings you some stats that are visible in-game (Main menu and loadout room) but can also be viewed with even more details here (most stats seem plausible but some might need another review though): Thanks to dogtato who basi

  13. Developer post

    Update 53

    Hey guys, here goes another update. This update finally brings you some stats that are visible in-game (Main menu and loadout room) but can also be viewed with even more details here (most stats seem plausible but some might need another review though): Thanks to dogtato who basi

  14. Developer post

    Update 52 - New BAM Royale map

    Hey guys, here goes another update. This took quiete a bit of time due to a lot of Unity issues I had to deal with. Anyway I'm happy to tell you that I finally added a new map to BAM Royale. The map has been a lot of fun in testing and also features 4 vehicles and some other inte

  15. Developer post

    Update 52 - New BAM Royale map

    Hey guys, here goes another update. This took quiete a bit of time due to a lot of Unity issues I had to deal with. Anyway I'm happy to tell you that I finally added a new map to BAM Royale. The map has been a lot of fun in testing and also features 4 vehicles and some other inte

  16. Developer post

    Some more fixes

    Hey guys, I published an update with even more fixes. Changes Attempt to fix vehicles respawning in weird positions and rotations Attempt to fix bouncy vehicles at initial map load/map restart (still seems to happen sometimes but will look into it again) Fixed a weird issue when

  17. Developer post

    Some more fixes

    Hey guys, I published an update with even more fixes. Changes Attempt to fix vehicles respawning in weird positions and rotations Attempt to fix bouncy vehicles at initial map load/map restart (still seems to happen sometimes but will look into it again) Fixed a weird issue when

  18. Developer post

    Hotfix published

    Hey guys, I published an update to increase the game stability even further because some people reported stability issues after the recent update. Let me know if you guys are still experiencing issues!

  19. Developer post

    Hotfix published

    Hey guys, I published an update to increase the game stability even further because some people reported stability issues after the recent update. Let me know if you guys are still experiencing issues!

  20. Developer post

    Update 51

    Here goes another update! Took me longer than I wanted but had to fight with some Unity issues (also the reason why the update size is so huge; had to reimport a bunch of stuff). The most important change is the addition of proximity chat to the team based modes. Concluding that