Hey guys, I just published an update: Added an option to shorten haptic feedback (find it in settings under Controls, last page) You can now lower the gun shot volume to as low as 10% Fixed a rare but critical despawning issue Some minor fixes Also notice that I recently dropped
Hey guys,
I just published an update:
Added an option to shorten haptic feedback (find it in settings under Controls, last page)
You can now lower the gun shot volume to as low as 10%
Fixed a rare but critical despawning issue
Some minor fixes
Also notice that I recently dropped the price of the game permanently. I decided to discontinue the demo for this reason (has always been a lot of work on my side).
Maybe you are also interested in trying my recent project called I Can Gun.
Download it for free here: https://patrickkoenig.itch.io/i-can-gun
Hey guys, I just published an update. This update is huge in file size because in the process of attempting to reduce the game size on your hard drive disk every single file has been touched and changed. To put things into perspective the game should now require less than 10 GB o
Hey guys,
I just published an update. This update is huge in file size because in the process of attempting to reduce the game size on your hard drive disk every single file has been touched and changed.
To put things into perspective the game should now require less than 10 GB on your hard drive disk (in comparsion to the previous 20+ GB).
I also tried to fix some multiplayer issues that recently came up. I hope this works much better now.
I'm also sorry if this unusual huge update causes any issues for you but it had to be done at some point.
Hey guys, I just created a beta branch that features a new build that attempts to reduce the memory usage of the game. Furthermore it reduces the size of the game files on your hard drive disk by approximately 50%. Maybe all of this combined helps to speed up the initial load tim
Hey guys,
I just created a beta branch that features a new build that attempts to reduce the memory usage of the game. Furthermore it reduces the size of the game files on your hard drive disk by approximately 50%. Maybe all of this combined helps to speed up the initial load time of the game as well.
To opt-in to the beta branch: 1. Right-click on "Bullets And More" in your Steam Library and select "Properties" 2. Select the tab called "Betas" 3. Select the "beta" branch
The beta build is still compatible to the non-beta version and nothing has been removed. Basically just another compression method and a bunch of cleanup has been done to achieve this results.
Warning: Switching to this beta build will basically require to re-download the whole game because every file has been affected. On the positve side the new game files should require a lot less space on your hard drive disk.
Please let me know if this actually helps (especially if you experienced memory issues before).
Wish you all a wonderful day and a nice weekend. :)
Hey guys, I just published another update: Fixed some exploits in concrete jungle and nuke town Made attachment table not climbable Added a button to access Steam profiles via the score board (i.e. to add friends) Tried to balance bots a bit more Some other minor fixes and change
Hey guys,
I just published another update:
Fixed some exploits in concrete jungle and nuke town
Made attachment table not climbable
Added a button to access Steam profiles via the score board (i.e. to add friends)
Hey guys, I just published an update for you: Added climbing to all multiplayer game modes (with some limitations for balancing reasons): You can only use the left or right controller and not both at the same time After releasing your grip you cannot re-grab for 0.75 seconds (coo
Hey guys,
I just published an update for you:
Added climbing to all multiplayer game modes (with some limitations for balancing reasons):
You can only use the left or right controller and not both at the same time
After releasing your grip you cannot re-grab for 0.75 seconds (cooldown)
Limitations only apply when not using a "real" ladder
Added Bayonet to the K98 for testing how it turns out balancing wise:
Requires to hold the rifle with both controllers
Bayonet is part of the gun and does not need to be attached
Bayonet is not available in Virus Infection
Instead of receiving individual shells for the Shot 12 you receive a whole clip with shells now
Fixed an annoying issue while using Teleport Skipping in Space Chaos that led to player death
I hope that the ability to climb with at least one controller (and a cooldown) allows to overcome some more obstacles. It might also allow to get to some new positions while hopefully preventing exploits due to the limitations mentioned above.
Furthermore I hope that the Bayonet on the K98 helps. I'm a bit afraid that it might be very strong in smaller maps but hopefully the fact that you need to use both controllers to make use of it helps with that.
Hey guys, I just published a tiny update for you: Fixed possible exploit in day at pool Attempt to make accidentally locking back the bolt on the Sten a bit less likely Further performance improvements Let me know if you run into any issues!
Hey guys,
I just published a tiny update for you:
Fixed possible exploit in day at pool
Attempt to make accidentally locking back the bolt on the Sten a bit less likely
Hey guys, I just published an update. It features two new weapons (Sten and SVT-40) and also adds the ability to give custom names to hosted matches. You can also change them during the matches at any time. This should allow you to highlight your prefered game mode or gather peop
Hey guys,
I just published an update. It features two new weapons (Sten and SVT-40) and also adds the ability to give custom names to hosted matches. You can also change them during the matches at any time. This should allow you to highlight your prefered game mode or gather people for another game mode (i.e. BAM Royale) while playing Deathmatch until enough player joined to switch mode. I also added the ability to customize controller input deadzone to the settings menu.
As always theres also a bunch of minor fixes and changes. Anyway please let me know how this works for you and if you run into any issues.
Hey guys, I just published an update. It features two new weapons (Sten and SVT-40) and also adds the ability to give custom names to hosted matches. You can also change them during the matches at any time. This should allow you to highlight your prefered game mode or gather peop
Hey guys,
I just published an update. It features two new weapons (Sten and SVT-40) and also adds the ability to give custom names to hosted matches. You can also change them during the matches at any time. This should allow you to highlight your prefered game mode or gather people for another game mode (i.e. BAM Royale) while playing Deathmatch until enough player joined to switch mode. I also added the ability to customize controller input deadzone to the settings menu.
As always theres also a bunch of minor fixes and changes. Anyway please let me know how this works for you and if you run into any issues.
Hey guys, Can you imagine that it is almost two years ago already when the HTC Vive has been released? Also happens to be the time when I started to work on a project that evolved into what BAM is today: A game that allows you to experience a new way of playing it every day. A ga
Hey guys,
Can you imagine that it is almost two years ago already when the HTC Vive has been released? Also happens to be the time when I started to work on a project that evolved into what BAM is today: A game that allows you to experience a new way of playing it every day. A game where it rains grenades, rockets, helicopters, players, arrows, bullets and more. The order may vary though.
Next week I will publish another update along with BAM finally leaving EA (Early Access). I have been very dedicated to BAM and I obviously will keep it that way even after it left EA (also considering that I still hope that some issues in the Unity engine itself get resolved over time). Still I will try to play around with completely new ideas as well. Of course, I will keep you all updated.
Hey guys, Can you imagine that it is almost two years ago already when the HTC Vive has been released? Also happens to be the time when I started to work on a project that evolved into what BAM is today: A game that allows you to experience a new way of playing it every day. A ga
Hey guys,
Can you imagine that it is almost two years ago already when the HTC Vive has been released? Also happens to be the time when I started to work on a project that evolved into what BAM is today: A game that allows you to experience a new way of playing it every day. A game where it rains grenades, rockets, helicopters, players, arrows, bullets and more. The order may vary though.
Next week I will publish another update along with BAM finally leaving EA (Early Access). I have been very dedicated to BAM and I obviously will keep it that way even after it left EA (also considering that I still hope that some issues in the Unity engine itself get resolved over time). Still I will try to play around with completely new ideas as well. Of course, I will keep you all updated.
Hey guys, here goes another update. This update finally brings you some stats that are visible in-game (Main menu and loadout room) but can also be viewed with even more details here (most stats seem plausible but some might need another review though): Thanks to dogtato who basi
Hey guys,
here goes another update. This update finally brings you some stats that are visible in-game (Main menu and loadout room) but can also be viewed with even more details here (most stats seem plausible but some might need another review though): http://stats.bulletsandmorevr.com
Thanks to dogtato who basically created all the scripts for the web page and thanks to Daniel Webster for some of the design elements.
I received some complains about the map/mode voting system because it allows to "hijack" a full game by switching to a game mode that most people do not want to play. The best solution would be to just participate in the vote to avoid that. However due to the very different nature of BAM Royale I changed the vote value for it to 0.75 instead of 1.0. This will automatically require much more consensus to switch to BAM Royale. To make things fair: When playing BAM Royale and you want to switch to another game mode it will also require more votes to do so. I really hope that this turns out to be a good solution to the problem.
Changes
Added stats for top Kills/Deaths and BAM Royale wins (visible in main menu and loadout room)
Added ctf_apoc_island
Attempt to fix helicopter joystick issues
Added some announcement to Gun Game when you have taken or lost the lead to intensify this game mode
Voting to leave or enter a BAM Royale game requires more votes now to ensure that there is enough consensus to do this (a vote is woth 0.75 instead of 1.0)
Tiny recoil reduction for Pistol Cal. .50
Removed Flare Gun from BAM Royale
Some other fixes and changes
I really hope you like the changes. Have a nice day :) Multiplayer compatibility: Due to changes in the netcode this version is not compatible to old versions in multiplayer anymore.
Hey guys, here goes another update. This update finally brings you some stats that are visible in-game (Main menu and loadout room) but can also be viewed with even more details here (most stats seem plausible but some might need another review though): Thanks to dogtato who basi
Hey guys,
here goes another update. This update finally brings you some stats that are visible in-game (Main menu and loadout room) but can also be viewed with even more details here (most stats seem plausible but some might need another review though): http://stats.bulletsandmorevr.com
Thanks to dogtato who basically created all the scripts for the web page and thanks to Daniel Webster for some of the design elements.
I received some complains about the map/mode voting system because it allows to "hijack" a full game by switching to a game mode that most people do not want to play. The best solution would be to just participate in the vote to avoid that. However due to the very different nature of BAM Royale I changed the vote value for it to 0.75 instead of 1.0. This will automatically require much more consensus to switch to BAM Royale. To make things fair: When playing BAM Royale and you want to switch to another game mode it will also require more votes to do so. I really hope that this turns out to be a good solution to the problem.
Changes
Added stats for top Kills/Deaths and BAM Royale wins (visible in main menu and loadout room)
Added ctf_apoc_island
Attempt to fix helicopter joystick issues
Added some announcement to Gun Game when you have taken or lost the lead to intensify this game mode
Voting to leave or enter a BAM Royale game requires more votes now to ensure that there is enough consensus to do this (a vote is woth 0.75 instead of 1.0)
Tiny recoil reduction for Pistol Cal. .50
Removed Flare Gun from BAM Royale
Some other fixes and changes
I really hope you like the changes. Have a nice day :) Multiplayer compatibility: Due to changes in the netcode this version is not compatible to old versions in multiplayer anymore.
Hey guys, here goes another update. This took quiete a bit of time due to a lot of Unity issues I had to deal with. Anyway I'm happy to tell you that I finally added a new map to BAM Royale. The map has been a lot of fun in testing and also features 4 vehicles and some other inte
Hey guys,
here goes another update. This took quiete a bit of time due to a lot of Unity issues I had to deal with. Anyway I'm happy to tell you that I finally added a new map to BAM Royale.
The map has been a lot of fun in testing and also features 4 vehicles and some other interesting places and mechanics.
The new map will also become available in some other game modes once it has been proven to not have major issues.
Changes
Added new map br_apoc_island
Added ability to protect servers with PIN
Team Deathmatch is now All Chat again
Updated to a more recent Unity version
Ability to host games with odd number now (used to be an increment by 2)
Replaced AA12 model with a better looking one
Fixed an issue that potentially made the game stuck after map change
Some other fixes and improvements
What you think about the All Chat vs. Proximity Chat situation? This update reverted Team Deathmatch back to All Chat as it used to be. Do you guys prefer this? What you think about a combination of All Chat and Proximity Chat that switches back and forth automatically based on distance without needing to use the radio at all?
Let me know how this works for you.
Multiplayer compatibility: Due to changes in the netcode this version is not compatible to old versions in multiplayer anymore.
Hey guys, here goes another update. This took quiete a bit of time due to a lot of Unity issues I had to deal with. Anyway I'm happy to tell you that I finally added a new map to BAM Royale. The map has been a lot of fun in testing and also features 4 vehicles and some other inte
Hey guys,
here goes another update. This took quiete a bit of time due to a lot of Unity issues I had to deal with. Anyway I'm happy to tell you that I finally added a new map to BAM Royale.
The map has been a lot of fun in testing and also features 4 vehicles and some other interesting places and mechanics.
The new map will also become available in some other game modes once it has been proven to not have major issues.
Changes
Added new map br_apoc_island
Added ability to protect servers with PIN
Team Deathmatch is now All Chat again
Updated to a more recent Unity version
Ability to host games with odd number now (used to be an increment by 2)
Replaced AA12 model with a better looking one
Fixed an issue that potentially made the game stuck after map change
Some other fixes and improvements
What you think about the All Chat vs. Proximity Chat situation? This update reverted Team Deathmatch back to All Chat as it used to be. Do you guys prefer this? What you think about a combination of All Chat and Proximity Chat that switches back and forth automatically based on distance without needing to use the radio at all?
Let me know how this works for you.
Multiplayer compatibility: Due to changes in the netcode this version is not compatible to old versions in multiplayer anymore.
Hey guys, I published an update with even more fixes. Changes Attempt to fix vehicles respawning in weird positions and rotations Attempt to fix bouncy vehicles at initial map load/map restart (still seems to happen sometimes but will look into it again) Fixed a weird issue when
Hey guys,
I published an update with even more fixes.
Changes
Attempt to fix vehicles respawning in weird positions and rotations
Attempt to fix bouncy vehicles at initial map load/map restart (still seems to happen sometimes but will look into it again)
Fixed a weird issue when scope was suddenly capturing scene in a weird angle
Fixed inaccurate dust cover behaviour for Mk18 and M16
Attempt to fix round restart hiccups for BAM Royale and Virus Infection
Removed nearby check for vehicles to avoid people camp those in unreachable areas
Fixed an issue when vehicles collided with content in inventory and made them behave in weird ways (i.e. suddently stop or flip)
So if you change map to Virus Infection or BAM Royale and it takes a moment longer for the round to start thats because the game waits for people to load in.
Hey guys, I published an update with even more fixes. Changes Attempt to fix vehicles respawning in weird positions and rotations Attempt to fix bouncy vehicles at initial map load/map restart (still seems to happen sometimes but will look into it again) Fixed a weird issue when
Hey guys,
I published an update with even more fixes.
Changes
Attempt to fix vehicles respawning in weird positions and rotations
Attempt to fix bouncy vehicles at initial map load/map restart (still seems to happen sometimes but will look into it again)
Fixed a weird issue when scope was suddenly capturing scene in a weird angle
Fixed inaccurate dust cover behaviour for Mk18 and M16
Attempt to fix round restart hiccups for BAM Royale and Virus Infection
Removed nearby check for vehicles to avoid people camp those in unreachable areas
Fixed an issue when vehicles collided with content in inventory and made them behave in weird ways (i.e. suddently stop or flip)
So if you change map to Virus Infection or BAM Royale and it takes a moment longer for the round to start thats because the game waits for people to load in.
Hey guys, I published an update to increase the game stability even further because some people reported stability issues after the recent update. Let me know if you guys are still experiencing issues!
Hey guys,
I published an update to increase the game stability even further because some people reported stability issues after the recent update.
Let me know if you guys are still experiencing issues!
Hey guys, I published an update to increase the game stability even further because some people reported stability issues after the recent update. Let me know if you guys are still experiencing issues!
Hey guys,
I published an update to increase the game stability even further because some people reported stability issues after the recent update.
Let me know if you guys are still experiencing issues!
Here goes another update! Took me longer than I wanted but had to fight with some Unity issues (also the reason why the update size is so huge; had to reimport a bunch of stuff). The most important change is the addition of proximity chat to the team based modes. Concluding that
Here goes another update! Took me longer than I wanted but had to fight with some Unity issues (also the reason why the update size is so huge; had to reimport a bunch of stuff).
The most important change is the addition of proximity chat to the team based modes. Concluding that you will need to use the radio to talk to distant people on the server or your team. You can toggle between "ALL CHAT" and "TEAM CHAT" by pressing the touchpad/stick in while holding the radio.
General
Added proximity chat for BAM Royale, Virus, Team Deathmatch and Capture The Flag (use radio to talk to all people or to your team; toggle using touchpad)
Added new weapon VSS
Added new weapon AS VAL
Aiming upwards should not reverse movement anymore (Touchpad)
Added an experimental option to use Grip button to grab weapons (enable in Controls, Page 3)
Further changes to allow for stats soon
Improved muzzle smoke effect
New firing sound for the M1
Weapons firing from an open bolt will now correctly lock back and the bolt cannot be moved forward again (until it is released by pressing the trigger)
Re-organized some maps (made a special vehicle category to highlight vehicle support)
Re-organized weapon selection
Buffed FG42 and Famas
Updated tutorial a bit
Further fixes and tiny changes
Vehicles
Friendly vehicles are highlighted by green lights
Helicopter altitude has been limited to ~800 m
Steering wheel should work a bit better now
Self destruction process only starts when no player is nearby the vehicle for 60 seconds
Car should deaccelerate without any driver (instead of going on until it despawns)
Helicopters and cars allow for roadkills now
Added mirror to the car
Car also takes damage on impact (two cars colliding can make them explode)
Virus Infection
Fences in industrial are climbable
Fixed possible exploits in sandstorm, concrete_jungle and industrial
Infecting a player only adds 30 seconds to the round time instead of doing a full round time reset
Capture the Flag
Flags (CTF) are now highlighted by a light beam
Position of flag held by a player will now be visualized every 10 seconds
BAM Royale
Most loot spawns have been moved to the inside
Singleplayer modes
Added some reverb effect to some scenes
Last shot will now be visualized in Indoor Range (should be easier to practice that way)
Scene Editor
Added helicopter and car to the Scene Editor
Added popup target (as seen in the tutorial) to the interactive target category
Please let me know how this works for you. I have been testing the proximity chat and the radio with some people a lot and I really like it. It allows for a very new way of communicating with your team and is super helpful in all the team based modes. Give it some time before you judge it though.
Also let me know what you think about the new spawn locations in the BAM Royale map. Does it help? Should I consider to rework the spawn system completely and make it spawn weapon + magazines nearby? What would you guys enjoy the most? I'm willing to do that ;)
So what is the next step? Obviously I'm still working on the new map and I will be able to prioritize on this even more now. Furthermore I will try to also play around with teams i.e. Duos already. Not sure how long any of this is going to take but I will keep you guys updated.
Thank you for all your support. Looking forward for your feedback :)
Multiplayer compatibility: Due to changes in the netcode this version is not compatible to old versions in multiplayer anymore.