Here's a short video showing some stuff: https://twitter.com/TheShadowBrain/status/826801723515793408
Main game:
- Changed Oculus Touch smoothing again, it’s much less aggressive now so most motions will feel less floaty. If this makes things worse let me know and I’ll fiddle with it some more.
- Upgraded to the latest Unity (5.5.1f1) let me know if this changes the not showing in HMD issue some folks were having!
- Performance improvements by combining levels better.
- Added mirror to the mainmenu next to the color selector so you can see the colors on yourself.
Level editor:
- Added Gridsize slider to the menu which will let you change the snap grid’s size for blocks.
- Added grouping, box-select something and hit the group button, this’ll make the level store the group in a separate part of the level file from which it’ll load any group with that name if it comes across it in the level blocks array. Groups can also be saved locally and loaded into other levels if you hit the save group button.
- Made Rotate and Scale arrows scale with your size.
- Fixed Lava/Trampoline scales messing up a bit when duplicated.
- Upped max checkpoints to 20 and made checkpoint slider bigger so it’s easier to get the number you want.
Both:
- A lot of fixes of small bugs that were bugging me.
This update was a lot of work.
Let me know if you find any issues!
Enjoy.
