Update 7/16/2026
Added vrpreferences.json for a smoother out-of-the-box steam frame experience.

Developer posts and news about this game.

Added vrpreferences.json for a smoother out-of-the-box steam frame experience.

Minor changes related to Steam Frame compatibility to prep for Steam Frame Verification.

Main game: Updated Climbey to Unity 2019.4.41f2 (Exploit prevention reasons) Added Steam Frame Controller bindings. Added "Low" and "Off" shadow resolution settings. Added initial eye tracking support, any headset with SteamVR Link OSC-powered eye tracking passthrough will give y

Main game: Fixed various silent errors that didn't impact anything. Fixed issue with hand tracking hand poses overriding the regular hand poses when using Quest through Steam Link and swapping between hand tracking and controller tracking. Fixed Headset badges showing slightly di

Changes for 6/5/2024 Main game: Externalized backpack headset badge system. What does this mean? It means that I am managing the badge textures externally now, which means any time a headset is connected to climbey it will show up on my end and I can upload a custom badge texture

Happy belated new year! It has been over a year since my last update, and this one isn't very large. I've been busy learning about Facepunch's new game "S&box" and how making games inside there works. But I've also still been looking for more platforms to put Climbey on! Main

Main game: Swapped default and joystick-walk-optimized SteamVR input mappings. This is so less people complain about rotation being on both joysticks, despite them just being able to swap the inputs themselves before this. I think people just don't generally know about SteamVR in

Happy new year folks! Climbey will be leaving Early Access at the end of this Winter sale. Today's update is just regular housekeeping stuff, nothing major, you can turn on/off snowflakes on the performance panel behind you when you spawn in. Note that coming out of early access

Enabled Halloween lighting! Go into the "nohalloween" beta branch to disable it. This will stay on until November 1st.

Main game: Fixed feet not showing correct color in multiplayer sometimes. Fixed some cases of levels now downloading properly for standalone users.

Main game: Fixed a lot of issues surrounding the level downloading system for the standalone (Vive Focus 3) version of the game, on both the PC and standalone end.

Fixed hand colors properly this time. Hopefully. Multiplayer bugs are hard to track down....

Main game: Fixed hand colors not syncing properly for people joining after you in online multiplayer.

Main game: Fixed typo in “downloading levels” text. Fixed “infinite falling” from level not loading properly- it’ll just load you into level 1 as a backup now and not interrupt further gameplay. Fixed getting “downloading levels” stuck- It’ll time out after 10 seconds and fill in

Main game: Added support for the Vive Focus 3 badge in multiplayer when using Vive Focus 3’s PCVR streaming. Added support for the Vive Focus 3 badge in multiplayer when running Climbey on Vive Focus 3 natively. Fixed issue with Quest 2 users showing Quest 1 badge in multiplayer

Main game: Fixed minor issue with users joining mid-game not having their custom colors applied correctly. Fixed "Audio spatializer" error spam in player log. (performance gain?)

Main game: Added “Disable MP Grab” button to Input settings panel, this locally disables other players’ colliders in multiplayer- meaning you can’t grab or interact with them, but they still can with you. Added upon request due to dense 8-10 user friend groups accidentally grabbi

Main game: Fixed Quest 2 badge not showing up in multiplayer. For realsies. Fixed player color issues. Yes. It’s finally fixed. No more weird non-saving colors.

Maingame: Fixed Quest 2 showing Quest 1 badge. (I think) This came up because Oculus had the Quest 2 named as "Miramar" in PCVR connection mode for a long time, which was its codename, and I was still checking for that. They finally updated this recently, outlining how little ocu

Main game: Fixed not being able to see friends in the in-game friends list. Fixed small issue with invalid Steam IDs in multiplayer player list. Fixed issues with the platform agnostic profile popup. Fixed backpack not changing color while setting your color. Fixed other players