Main game:
- Made center room marker more subtle/less view obstructing, it was kind of bulky before.
- Made it so you can't grab with a hand that has the zoom cam in it, this makes grabbing things/people by accident while you're just trying to use the long distance zoom something that doesn't happen anymore.
Level editor:
- Fixed bug that caused the saving system to error and not save when removing a waypoint seperately from the “remove last waypoint” button on moving platforms.
- Added an optional delay option to moving platforms for offsetting the start time and making them nicely synced up but delayed.
- Fixed moving platform menu values not updating to reflect selected moving platform. This makes using them less nightmarish.
Nothing too *crazy*, I'm gonna see if I can get in deadly moving blocks next update to spark some new level designs. :)
