This update is heavily Editor-focused as it had a lot of issues.
Level editor:
- Added scale indicator when scaling yourself
- Fixed scaling on menus when you’re scaled up/down
- Made block scaling default to non-symmetrical- toggle added to the menu to switch this
- Added lock toggles in the block menu for X/Y/Z position locking of blocks
- Fixed several issues regarding level saving/loading
- Reworked save dialog, you can now more clearly see what you’re typing
- Added level title to the top of the menu (Makes you more sure that your level is saved)
- Added Save as button to menu for re-saving levels under a different name
- Made scale arrows no longer auto select when hovering over them, this makes scaling stuff by accident much less likely
- Made playtest open the save dialog and wait for a name input in case the level hasn’t been saved yet, you really need to save your level before playtesting
- Fixed movement speed being super low when you’re giant and super high when you’re tiny
I still have more to add to it but these changes make it a lot more usable. More soon!
