Hello Guardians, It’s Marco and I wanted do share with a list of the new feature of the updated version of Edge Guardian we are working on.
- Oculus and oculus touch support
- Automatic switch between different HMDs (vive and oculus at the moment)
- New Interactions/animations of the hands
- Updated “energy wall” animations
- Updated Enemy animations
- Rewrited audio source management system to improve performance
- Updated enemy movement system to avoid some annoying bugs and streamline management.
- Enemies that hook up to “the core” are more hit-responsive (new spring system)
- Fixed some problems with the "shot" and collision of enemies.
- Updated the particle smoke system in the desert to improve performance
- Implemented FXAA Filter and Replaced Bloom Effect by - Postprocessing Counterparty (Low Impact on Performance/Improved Graphic Performance)
- Optimized desert scene for better performance
- VR rendering is now set to "single pass" with updated effects and full support (it translates into better performance).
Keep in mind that Vincenzo, the new programmer, have rewritten the game from ground up so we need more time to finish the product and be out of the Early Access.
I hope I can share some video of the new version in the next update and some to have good news in the next month. Thanks everyone for the support.