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ZEscape Early Access Release - Client Update

0.1.2.4
-New UE4 audio engine implemented
May cause unknown issues with audio...
but is required to enable voice chat
-VOIP enabled
Mute/Un-mute any player (click when holding the TAB scoreboard open)
Secure client > Server > client arcitecture
Real-time compression and normalization of voice levels
This may need some tweaking
-Steam Audio implemented
Early implementations of Binaural audio spatalization...
...on certain SFX elements, currently limited usage due to the monolithic
task to replace and reimplement all stereo audio sources to mono
-VAC enabled
All servers are hosted secure
-RTV system + vote on level change
Type "rtv" in chat to rock it
-Removed Buy Protection shield from Survival mode
-ADMON v0.2
-New: Warnings
Auto-kicks players with too high warn-count (if another warn is issued)
-New: Soft-Ban
Bans players from playing until the server loads a new stage
-Dead human spectators now respawn as ZED after next checkpoint
-Fixed missleading preview zones from wall abilities
-Fixed on-fire sfx getting too loud when stacking
-Fixes to missing replication of data
-Fixed ability-death-feed glitching out on Reaper
-Re-added survival stage Dark Yard
-Re-added minigame-mode while only one player

Level Changes

Docks
-Fixed collision exploit

Temple of Death: Stage I
-Reduced vram usage
-Fixed collision exploits
-Fixed missing reflection data

Dark Yard
-Fixed various collision exploits
-Fixed weapon thumbnail rendering
-Rebuilt and slightly better lighting

Weapon Changes

M60
-Reduced accuracy

Ingram
-Increased accuracy

AR-4
-Increased accuracy
-Increased push-back

Moss 500
-Increased push-back

MP5
-Increased accuracy
-Increased fire rate
-Increased mag size from 30 to 40

Bizon
-Increased accuracy
-Increased push-back