This update is focused on user experience and networking bugfix. Details are as follows:
- Bottle creates a longer stun, but enemy being stunned by bottles won't receive critical damage from all directions
- Slowed down search and chase speed of shield guards
- In single player mode, camera pushes closer when player runs
- Added text board object that shows tutorial texts in embedded tutorials
- Improved comm interface and its gamepad control between teammates
- Improved the appearance of sound range indicator
- Save status is displayed for client players in the lobby now
- You may see the state of each game when browsing network games
- Improved loadout window in mission brief screen
- Improved feedbacks of card scanners, doors, and surveillance camera
- Improved join-in-mid-game interface
- Fixed the issue where the game has to be interrupted when a mid-game joining player quits.
- Fixed the bug that when mission starts while new player is still selecting a character
- Fixed the bug that game is stuck in black screen when entering a new game
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay