Developer postOriginal post (opens in a new tab)

v0.7.3.0 New Enemy & Enemy Features

New Enemy & Enemy Features:

- New Enemy: Scanner. Appear in some missions. It scans its surroundings and attack anything suspicious.
- New Enemy Features: Torch. Appear in some missions. Guards will turn on torches when chasing at players.
- Improved small robots movement and attack behaviors. They are more aggressive now.

Improvements:

- Enlarged Smoke Grenade's effect area. Besides, guards' sights are blocked by the smoke and can't see anything on the other side.
- Refined network notifications.
- Spectating sign if you are spectating a network game.

Bugfixes

- Fixed issue where clients can't use armory on the mothership.
- Fixed the final ending screen being skipped when it takes too long to load it.
- Fixed mission briefing music volume not affected by music volume setting.
- Fixed grenade sound not drawing guards.
- Fixed voice chat signs not disappearing when exiting a networked game.
- Fixed the sight issue when multiple players touch the same door.
- Fixed interface not loading when a player jump in a ongoing game on mission briefing screen
- Fixed guard AI issue when a guard see a corpse

For other changes and bugfixes, see changelogs of past minor updates.

If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay