GOOD BOYS
I said 0.4.1 might be the last one this weekend. I lied again. Here's a little polish pass, mostly for the dogs, because the dogs deserve it.
THE DOGS
- The dogs don't all sound the same anymore. Baby Darrell's growl is adorably high-pitched. Scary Darrell's is not.
- The pack no longer attacks in perfect unison like a synchronized swim team. They pile in one after another, in a different order every time. Scrappy. Like dogs.
- They sit a little lower behind the dock now, so they read as his pack instead of floating next to him.
- Baby Darrell got a little smaller. He's baby.
DYING IS FASTER
- The death screen is a lot shorter. Dying was already bad enough without making you watch a slideshow about it.
- The death video now picks up right as Darrell's going down, instead of making you watch him take a stroll first.
THE ENDING
- The sysop has a little more to say on the way out.
- The handoff from the ending back to town is smooth now. No more flashing back and forth. This was a mild bug but still annoyed me like most bugs annoy me.
OPTIONS MENU CLEANUP
- Every section has its own color now, so you can actually find things: Display is green, Gameplay is cyan, Audio matches the radio.
- The buttons at the bottom got icons and a real layout. The dangerous stuff (Wipe Save, Exit Game) lives on the left, away from everything else. Abandon Run gets its own spot on the right.
- "Switch Node" is now "Switch Save," because nobody glancing at a menu should need to know what a node is.
Go pet your dogs. They earned it.
Darrell's Obsessive Patch Dad,
Fun Adjacent
