ENEMY ATTACKS
Enemies no longer have a subtle animated lunge on attack. I mean they do, but they used to too.
Enemies now switch to an actual attack pose on attack.
I'm saying the word attack a lot. Moving on.
GREED OR GRIND
Forks matter now. They're split between greed and grind.
Greed means more money, harder enemies.
Grind means less money, easier enemies.
The spectator (you) can now intervene at each fork, or let Darrell go in blind. Your call.
AREA PROPS & THINGS
Each area (Cellar, Catacombs, Aqueducts, etc.) is now decorated with more theme-appropriate stuff. And by decorated I mean stuff on the walls and crap on the floor now appears specific to the areas. This makes each area feel more lived in, even if it was lived in by an insane hermit and sentient garbage.
Buffs have the same effects (taco vs pizza) but have also been reworked to match the theme of the area. The cellar is now mushrooms and mushroom tea. No, not that kind of tea. Or mushrooms.
That's it for now. Next patch I will likely focus on something else. If I have to design one more banana peel I'm going to rage punch my keyboard.
Darrell's Legal Guardian,
Fun Adjacent
