DARRELL RADIO
- Three stations, fifteen tracks, same Darrell.
- DARRELL FM. The shit I have been listening to for 6 months, one track at a time based on the zone. I can't take it anymore, and neither will you if I leave it there.
- AFTER DARK. Neon and bad decisions. Synthwave and stuff.
- FULL CONTACT. Punch stuff. No fluff.
- Plays straight through all tracks per station and loops. Skip forward, skip back, shut it off.
- Music no longer changes just because he walked downstairs. It's a radio. That's how radios work.
- Boss fights and berserk still take the air. They earned it. You get it back after.
- Radio's off in Bastion (town). It's intentional.
FIGHT ANIMATIONS
- Darrell no longer stands there with sleep paralysis between punches.
- Now he bobs, shifts his weight, drifts off range and comes back.
- It's subtle, but he's alive between swings now. Feels good.
THE DOGS
- Their size has been reduced to dog-sized.
- Positioning and perspective adjusted for accuracy.
- They gather and reach the way a dog actually runs, in step with him.
- In a fight they hold and shift their weight instead of jogging on the spot.
THE FIRST HOUR COSTS LESS
- First gear upgrade: 2,700 to 1,000. Scales from there.
- Come home from your first run and you can afford exactly one of: fists, body, a patch. Unless you abandon the run before it's over. That's on you, man.
- Late game prices untouched. Fights play the same. You just get the gear sooner.
That's it. These patches will keep coming whether you ask for them or not, but if you drop a comment in the discussions or leave a review, I'll take that shit seriously. And so will Darrell, because he takes everything way too seriously.
Darrell's Surrogate Dad,
Fun Adjacent
