First and foremost, the crash after reloading a game has been fixed in the "Testing" version of Star Explorers. Also, the following new features and fixes have been implemented, also in the "Testing" version.
Star Approach
- When approaching a star, the game used to slow down considerably on the final approach. This has been remedied, though there will still be a framerate drop for one moment during the trip.
- A warp tunnel effect has been added - to look cool, but also to hide the more abrupt appearance of stars and planets.
- The spaceship will now arrive at the edge of a solar system, rather than right next to it's star.
Planet Lighting
- The sky color for oxygen planets was somehow red before. I have updated it to be blue.
- Planets should be brighter in general now.
- I plan to continue to tweak the planet colors and brightness, though it may not update already saved planets. But it is nothing that will prevent anyone from playing saved games.
Tab and F11
- I have disabled these buttons, they were part of the engine debugging script, that should not be in a released game.
If you experience any trouble with these new features, please let me know about it. Deleting your settings.cfg file will reset your game to default settings in case there is a conflict there.
