Star Explorers beta has been updated to version 3.2. To access the beta, go to Star Explorers>Properties>Betas and choose Beta from the drop down. It should automatically download the updated version.
Note: The "Testing" version is for me to use, prior to updating the Beta. Sometimes I upload the game, but a file is missing or some other error occurrs, so I like to run it online before pushing the new version into the Beta Slot.
The Beta version is the latest, tested version of the game, but since my ability to test is limited, I like to get feedback from some players before I push it to the defautl version.
Also Note: If you are planning to continue playing a game you started in the default version, do not update to the Beta version yet. The beta will not open games that were started in the default (older) version of Star Explorers. I try to avoid this as much as possible, but some updates are to big and complex to allow for earlier saved games to work.
Blueprints
- Blueprints have been added to the 3.2 Beta.
- Blueprints allow you to build items with materials you find throughout the game.
- A number of materials have been added to the game, so look for them in caves and in treasure chests, and buy them from alien traders or the mothership.
- Blueprints are working, but I have plans to add new items that you will only be able to get by building them with a blueprint
Cave Obstructions
- Some caves and ancient ruins might have a group of rocks or wall that is blocking you from exploring too far.
- This is not an error.
- Find a way around, or a means of breaking through these barriers.
- I will leave it to players to figure out how to do this.
Fixed Database
- There was a problem with the galactic database.
- Star names would appear in the detail panel based on the sector location of the spaceship, rather than the sector selected in the star chart.
- Any stars renamed, or notes added, would get assigned to the wrong star, if they were edited in a sector other than the one they are in.
- This should be functioning correctly now.
Other Fixes
- When exiting ruins, player should not get stuck under the stairway anymore.
- Aliens that are somewhat smaller should bahave in a rational manner now. I had to extend their attack range slightly, because they were unable to hit the player, and would continue to crawl underneath him, causing all sorts of problems.
- Cache boxes in caves should now rest at the correct height.
Once I complete my plans for the blueprints, introducing unique items that the player can build, I will begin a more intense testing round, and push the Beta up to the default version. The old version might be kept on as a legacy version of the game, so anyone who started a game may opt to complete it.
