The beta version has been updated to 4.4. Nothing too major, but enough changes to warrent a new number.
Fixes/Improvements
- Scanner/mapping tool has a new look, and takes up less screen space
- Terrain should generate a bit faster now.
- Specular maps added to rocks
- Fixed a bug where lightning would darken a planet too much momentarily
- Orbit planet speed was raised and tweaked to be more consistent, but final approach still feels somewhat abrupt.
- Sky color on cloudy planets is now more grey, less saturated
- Caves should no longer appear under ice
- Shadows and particles were buggy after the mapping system was added to planets - should be fixed now
- Clicking on stars and planets while the overlay is active will highlight the currently selected star and/or planet
- New footstep sounds - gravel for non-life bearing worlds, cave echo when inside caves (I'm still tweaking this last one)
- Slightly improved grass models should limit the appearence of straight lines
Bug Found
I found another inventory bug. I used a blueprint to create a laser rifle, and nothing happened. I made another one, and a laser rifle appeared in my inventory, but it appeared after an empty slot. That slot was no longer usable. If you encounter this bug let me know, I will be attempting to recreate it in order to fix it.
