I have fixed a number of small bugs. I will be unable to do much over the next couple weeks, so this will be the last update for a while. However, I have some big plans that should get finished by the end of August. For now, the following issues have been addressed:
Fixes
- Surface Liquids now cause damage in caves, and will continue causing damage after reloading a planet.
- Biped Alien bodies no longer reload smaller and levitating in the air.
- Alien Hostility is now more randomized, and should offer a wider variety of encounters.
- "Floaters" - what I call those strange floating aliens - should now spawn more randomly and with different features.
- Mission Text was updated to include the correct sector numbers.
- Level Loading panel was updated to use the correct screen size.
- Space Suit and Space Suit Upgrades increased in price. The Upgrades are also more powerful, so they will make a bigger difference in gameplay.
This is my first attempt to balance out the monetary system in Star Explorers. I noticed that geting crystals gave the player a lot of surpluss money, with very little to spend it on. Having better, but more expensive armor upgrades will give the player something to do with that money, and each upgrade will allow the player to land on a wider variety of planets.
