As we are slowly packing the bags for the week long vacation ahead, we are excited to present the next massive update - that luckily we have finished just in time.
With this and our future July updates, our goal is moving from quantity to hm... Epicness. It`s time to start adding some big feature to MKW, so while todays update comes with a short list of changes - they are the big once. Like - Naval combat - for the first time ever in a KW game, or, a real game changer for the campaign - constructing buildings right on the world map.
As always - Thank You for your continuous support. There`s a chance we`ll squeeze in another update on Friday, though can`t promise this. And once we are back from vacation the following week we`ll continue with rolling out more awesome features this month.
And so - presenting Update # 10
-Added building construction and management on the world map
-Added Naval Combat - work in progress
-Fixed blockading palisade not fully building around the large towns
-Fixed auto-resolve issues with AI attacking army always winning
-Fixed problem with campaign armies going one on top of another by the besieged city
-Trees now have a lot more wood in them, improves wood economy and serf silliness
-Cursor will properly change to show what walls units can be tasked on, and what walls can`t
