Fix an issue stopping the final freezer not getting unlocked in and end level, preventing you completing it without exiting and re-entering.
Award achievements on load if they haven't already been awarded, to fix demo players missing achievements.
Fix a wizard jailbreak in overworld - if you find yourself inside a wall due to this change, you can use undo to get back to a valid position.
We believe we have found the "E_INVALIDARG" crash that proton players (Linux and Steam Deck/Machine) have been experiencing. The fix will be in the next update, hopefully later today!
Other changes:
- Replace placeholder double beam blocked/ teleport failed particle effect with a proper one.
- Fixed an issue where Dragons continued to play sound after being transmuted by Druid
- Fix voiceovers continuing to play when starting a new, or loading a different, campaign.
- Fix timing of subtitles to voices in all remaining character VO (some audiologs still to go).
- Fix overworld area names rendering incorrectly if language changed from latin <-> non-latin after the name is displayed.
- Fix minor memory leak in ocean drawing code.
- Water gridding pass across numerous levels and overworld screens.
- Fix z fighting on vault of beamcasters screen
- Fix dropping an object through a river without diverting it.
- Fix skipping stone not landing correctly on object quickly moving under it.
- Eliminate visual discontinuities when crossing the world wrap boundary in fast travel
- Prevent pushing Rocks or Guys out of bounds in some Heroes+Through beam levels
- Improve the readability of Crystals vs Mirages in some dark Heroes+Water levels
- Improve readability of Goblin transmuted to Crystal in final Heroes 3 level
- Reduce fringing around objects in front of clouds when MSAA is enabled
- Polish up art in a theif Heroes and Depth level
- Overworld, tinted large level entry star solved colors further towards white to avoid confusion about the level being solved.
- Adjust camera to avoid seeing an out of bounds area in a Skipping Stones level
- Fix a bad checkpoint in the third Skipping Stones level
- Fix Jesse Seiterä's name in the credits!
- Fix character clips into Environment Art while falling in a Vertical Endpoints level
- Fix an exploit in a Heroes+Stones level
- Fix an exploit and a bad checkpoint in Skipping Stones to Lonely Homes
- Fix exploit in a Reflected Beams level
- Fix exploit in a Stones Illuminated level
- Fix exploit in a Heros and Stones level where you could outrun the stone
- Add a Fence so you can't read the Mirror Isles sign when drowning in intro.
- Lower falling speed in monster_drop from 0.65 to 0.6 to work around bug
- Roll back a bad exploit fix to one Stones+Mirrors level
- Fix small issues across many levels
