We have a new weapon released this week. The shotgun is great for close quarters combat and is really going to shine in the new station maps we're working on. We've also added some cool new effects for targeting enemies, updated a few of the graphics in the station lobby, and lots of bug fixes.
Phase 2 Updates
The good news is, baring any nasty bug surprises, this should be the last of the Phase 1 updates. We are jumping right into the new Phase 2 design and work. We're still working on public version of the design doc but as a sneak peak, here are some highlights.
- Internal stress test has us at 32 players per instance. We're bouncing between 24-32 players for the final design but at a minimum, we're looking at a nice increase of the number of players you can fight against.
- Our main goal is to solve the biggest challenge facing VR multiplayer games, which is player count. As a part of the core design, we'll be creating events to bring players together at specific times so that there are at least 2-3 events per week (scalable depending on monthly user counts) where we can get some large battles going.
- The second core design goal is that a player can have fun and make an impact even if they are the only one online at the moment.
Patch Notes
New Features
- New Shotgun weapon!
- New targeting and information overlay. You can now see at a glance where your teammates are. It will also alert when your base's buildings are under attack.
- Removed custom controller model. We're now using the controller model selected from SteamVR.
Balancing:
- Increased personal shield hitpoints from 75 to 100.
Bug Fixes:
- Fixed a bug that caused a controller to not properly set at the start of the game.
- Fixed an issue when refreshing servers on the server browser.
- Fixed several bugs related to changing teams during a match.
- Several clientside and serverside optimizations.
- Reworked weapon respawning. They should now respect the respawn time limits per weapon type.
- Replaced old color grading method with a new, more performant plugin.