This week's update was focused on fixing up any existing issues or bugs that have been cropping up. Both of us on the team are heading into our Thanksgiving holiday and hope everyone has a safe and fun week. We're still working on the new re-release plan we mentioned during last week's news post. I'm planning on finishing it up during the break and should have it ready to post once we get back.
We've also posted a new trailer on the site. Check it out!
https://www.youtube.com/watch?v=PvhkWJ61gJY
New Features
- Clap hands or shields with other players for a cool effect!
- Added hit marker and sound effect.
Balancing:
- Added new Team-only teleport walls. You can no longer teleport into the enemy's base.
Bug Fixes:
- Fixed a graphical issue with teleport circle not resetting after returning to your room.
- Fixed bug with player health bar updates.
- Fixed bug preventing cross grabbing weapons from holsters.
- Fixed multiple bugs with the station lobby's firing range.
- Fixed multiple collider issues on the station lobby.
- Fixed an issue with not cleaning up a collider when a player leaves.
- Fixed an issue with health clientside prediction while in lobby.
- Fixed an issue with grabbing a new weapon while firing an existing one.