We've been hard at work with the new Phase 2 updates. We're not ready to show off any of the work yet but we were able to finish and polish off a few new improvements that we want to get out the door now. Hope you all enjoy the new update! We're going to try to get the alpha for Phase 2 out for you all sometime during the Holidays.
Patch Notes
New Features
- New Rocket Launcher Weapon!
- New Damage model allowing greater flexibility with damage falloff. We now use a custom function for each weapon instead of a linear falloff. We've also added support for armored targets and armor piercing weapons. Our new rocket launcher is the first to use this, causing armor piercing impact damage.
- Various new graphics and sounds effects.
Bug Fixes:
- Fixed a bug with bullets not hitting if firing at point blank range.
- Fixed a bug with the controller model not being visible after switching teams.
- Fixed a bug with enemy players name showing before you can see them.
- Fixed a bug with end of round music playing twice.
- Fixed an issue with muzzle locations not being correct on the server. This was causing some shots to miss when shooting close targets.
- Fixed an issue with render draw ordering for scoped weapons.